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authorJesusaves <cpntb1@ymail.com>2018-12-30 11:00:16 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-30 11:00:16 -0200
commitc5badd7d070e2ade391d512818f4e5ee62dd82b2 (patch)
treee6c5a7469e743f57a90fd1438bd0225aae33ba83 /npc
parent62acf6fce4e08e29bb606facca9e3ae70952e8c1 (diff)
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Maximum NPC size is 24 char, and #water_animation have 16.
What a waste of resources! Only 6 chars to name (_ and ID doesn't count)? Rename to #fishing on troubling NPCs.
Diffstat (limited to 'npc')
-rw-r--r--npc/019-4/wateranimation.txt18
-rw-r--r--npc/020-1/wateranimation.txt10
2 files changed, 14 insertions, 14 deletions
diff --git a/npc/019-4/wateranimation.txt b/npc/019-4/wateranimation.txt
index 1a4f18957..438066b9d 100644
--- a/npc/019-4/wateranimation.txt
+++ b/npc/019-4/wateranimation.txt
@@ -5,7 +5,7 @@
// Description:
// Water animations, splash, fishes, etc...
-019-4,144,53,0 script #water_animation_wntrlnds0 NPC_WATER_SPLASH,{
+019-4,144,53,0 script #fishing_winterlands0 NPC_WATER_SPLASH,{
fishing(1, CommonCarp,
FrozenYetiTear, IceCube, GrassCarp); // begin or continue fishing
@@ -17,13 +17,13 @@ OnInit:
end;
}
-019-4,146,32,0 duplicate(#water_animation_wntrlnds0) #water_animation_wntrlnds1 NPC_WATER_SPLASH
-019-4,115,71,0 duplicate(#water_animation_wntrlnds0) #water_animation_wntrlnds2 NPC_WATER_SPLASH
+019-4,146,32,0 duplicate(#fishing_winterlands0) #fishing_winterlands1 NPC_WATER_SPLASH
+019-4,115,71,0 duplicate(#fishing_winterlands0) #fishing_winterlands2 NPC_WATER_SPLASH
-019-1,114,104,0 duplicate(#water_animation_wntrlnds0) #water_animation_wntrlnds3 NPC_WATER_SPLASH
-019-1,121,78,0 duplicate(#water_animation_wntrlnds0) #water_animation_wntrlnds4 NPC_WATER_SPLASH
+019-1,114,104,0 duplicate(#fishing_winterlands0) #fishing_winterlands3 NPC_WATER_SPLASH
+019-1,121,78,0 duplicate(#fishing_winterlands0) #fishing_winterlands4 NPC_WATER_SPLASH
-019-2,103,119,0 script #water_animation_wntrlndsb NPC_WATER_SPLASH,{
+019-2,103,119,0 script #fishing_winterlandsb NPC_WATER_SPLASH,{
fishing; // begin or continue fishing
close;
@@ -34,8 +34,8 @@ OnInit:
end;
}
-019-2,103,103,0 duplicate(#water_animation_wntrlndsb) #water_animation_wntrlnds5 NPC_WATER_SPLASH
-019-2,109,74,0 duplicate(#water_animation_wntrlndsb) #water_animation_wntrlnds6 NPC_WATER_SPLASH
-019-2,109,44,0 duplicate(#water_animation_wntrlndsb) #water_animation_wntrlnds7 NPC_WATER_SPLASH
+019-2,103,103,0 duplicate(#fishing_winterlandsb) #fishing_winterlands5 NPC_WATER_SPLASH
+019-2,109,74,0 duplicate(#fishing_winterlandsb) #fishing_winterlands6 NPC_WATER_SPLASH
+019-2,109,44,0 duplicate(#fishing_winterlandsb) #fishing_winterlands7 NPC_WATER_SPLASH
diff --git a/npc/020-1/wateranimation.txt b/npc/020-1/wateranimation.txt
index f2eb9cffb..9876cf6da 100644
--- a/npc/020-1/wateranimation.txt
+++ b/npc/020-1/wateranimation.txt
@@ -5,7 +5,7 @@
// Description:
// Water animations, splash, fishes, etc...
-020-1,82,73,0 script #water_animation_nivalis0 NPC_WATER_SPLASH,{
+020-1,82,73,0 script #fishing_nivalis0 NPC_WATER_SPLASH,{
fishing(1, CommonCarp,
IceCube, GrassCarp); // begin or continue fishing
@@ -17,8 +17,8 @@ OnInit:
end;
}
-020-1,87,73,0 duplicate(#water_animation_nivalis0) #water_animation_nivalis1 NPC_WATER_SPLASH
-020-1,31,52,0 duplicate(#water_animation_nivalis0) #water_animation_nivalis2 NPC_WATER_SPLASH
-020-1,30,63,0 duplicate(#water_animation_nivalis0) #water_animation_nivalis3 NPC_WATER_SPLASH
-020-1,64,127,0 duplicate(#water_animation_nivalis0) #water_animation_nivalis4 NPC_WATER_SPLASH
+020-1,87,73,0 duplicate(#fishing_nivalis0) #fishing_nivalis1 NPC_WATER_SPLASH
+020-1,31,52,0 duplicate(#fishing_nivalis0) #fishing_nivalis2 NPC_WATER_SPLASH
+020-1,30,63,0 duplicate(#fishing_nivalis0) #fishing_nivalis3 NPC_WATER_SPLASH
+020-1,64,127,0 duplicate(#fishing_nivalis0) #fishing_nivalis4 NPC_WATER_SPLASH