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author | Jesusaves <cpntb1@ymail.com> | 2020-01-01 19:43:00 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-01-01 19:43:00 -0300 |
commit | 84b0b7ce36ad5131ea90b69b3351eb48dc33f8b6 (patch) | |
tree | 06fbdbcc223dc9fe90dbd7e01676642d6f7ae99d /npc | |
parent | c488994a4e6a4386734a818710caa7dddfc95e7e (diff) | |
download | serverdata-84b0b7ce36ad5131ea90b69b3351eb48dc33f8b6.tar.gz serverdata-84b0b7ce36ad5131ea90b69b3351eb48dc33f8b6.tar.bz2 serverdata-84b0b7ce36ad5131ea90b69b3351eb48dc33f8b6.tar.xz serverdata-84b0b7ce36ad5131ea90b69b3351eb48dc33f8b6.zip |
Top % on Golbarez now also receive Ancient Blueprints - but only if at least
BAD ranking was reach (total 100k donations).
Diffstat (limited to 'npc')
-rw-r--r-- | npc/019-4-1/chief.txt | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/npc/019-4-1/chief.txt b/npc/019-4-1/chief.txt index 86e2cc7d8..790edac9c 100644 --- a/npc/019-4-1/chief.txt +++ b/npc/019-4-1/chief.txt @@ -157,7 +157,7 @@ L_Reward: } } // Event: Good - else if (.@bp_rank <= 3 && .@bp_total) { + else if (.@bp_rank >= 3 && .@bp_total) { .@bp=.@bp_total/6; getitem AlchemyBlueprintA, limit(1, .@bp, 10); getitem EquipmentBlueprintA, limit(1, .@bp, 10); @@ -174,15 +174,29 @@ L_Reward: if ((.@q2*100)/$XMAS_MONEY >= 80) { // 80% contribution getitem PrismGift, limit(1, .@q2/500000, 2); getitem GoldenGift, limit(1, .@q2/100000, 3); + if (.@bp_rank >= 2) + getitem AncientBlueprint, 5; + else if (.@bp_rank >= 1) + getitem AncientBlueprint, 3; } else if ((.@q2*100)/$XMAS_MONEY >= 60) { // 60% contribution getitem GoldenGift, limit(1, .@q2/500000, 2); getitem SilverGift, limit(1, .@q2/100000, 3); + if (.@bp_rank >= 2) + getitem AncientBlueprint, 3; + else if (.@bp_rank >= 1) + getitem AncientBlueprint, 2; } else if ((.@q2*100)/$XMAS_MONEY >= 40) { // 40% contribution getitem SilverGift, limit(1, .@q2/500000, 2); getitem BronzeGift, limit(1, .@q2/100000, 3); + if (.@bp_rank >= 2) + getitem AncientBlueprint, 2; + else if (.@bp_rank >= 1) + getitem AncientBlueprint, 1; } else if ((.@q2*100)/$XMAS_MONEY >= 20) { // 20% contribution getitem BronzeGift, limit(1, .@q2/500000, 2); getitem StrangeCoin, limit(1, .@q2/5000, 20); + if (.@bp_rank >= 2) + getitem AncientBlueprint, 1; } else if ((.@q2*100)/$XMAS_MONEY >= 5) { // 5% contribution getitem StrangeCoin, limit(1, .@q2/100000, 10); getitem CasinoCoins, limit(1, .@q2/5000, 20); |