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author | Jesusaves <cpntb1@ymail.com> | 2018-06-08 20:11:01 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-08 20:11:01 -0300 |
commit | 2515af4bad801f6db1b44309c3a558607fe92b2d (patch) | |
tree | c8ab4643f67a9bf3716ea50d1edb6eca8144336b /npc/soren-2 | |
parent | fa7d289d7ad96ba2f0a49f826aee00086f1cf411 (diff) | |
download | serverdata-2515af4bad801f6db1b44309c3a558607fe92b2d.tar.gz serverdata-2515af4bad801f6db1b44309c3a558607fe92b2d.tar.bz2 serverdata-2515af4bad801f6db1b44309c3a558607fe92b2d.tar.xz serverdata-2515af4bad801f6db1b44309c3a558607fe92b2d.zip |
Modify soren-2 spawn/item cycles to consider nº of players around.
Each player gives you 10 extra seconds to deal with mobs.
Diffstat (limited to 'npc/soren-2')
-rw-r--r-- | npc/soren-2/main.txt | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/soren-2/main.txt b/npc/soren-2/main.txt index 404cb66b5..adb3fd4e9 100644 --- a/npc/soren-2/main.txt +++ b/npc/soren-2/main.txt @@ -169,10 +169,11 @@ OnSanctum: // Random 20~40 seconds before next cycle. (Minimum 100~200 seconds, or 1m40s~3m20s) // If you're past minimum, it'll be a little slower to don't affect other players too much. + // These values are for single player. If there are more users, the timer will tick for longer. if (@sorensanctum < 5) - addtimer(rand(20000, 40000), "#SorenSanctum::OnSanctum"); + addtimer(rand(10000, 30000)+getusers(1)*10000, "#SorenSanctum::OnSanctum"); else - addtimer(rand(30000, 40000), "#SorenSanctum::OnSanctum"); + addtimer(rand(20000, 30000)+getusers(1)*10000, "#SorenSanctum::OnSanctum"); end; |