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author | Jesusaves <cpntb1@ymail.com> | 2019-05-08 15:48:01 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-08 15:48:01 -0300 |
commit | f69ddc4dd0b800a831b5c353ce51d6cef3a4c8d4 (patch) | |
tree | 966690469bcd3dced0fe6d3b93664ecd4a8f362a /npc/magic | |
parent | 6c31743a51b35dd233c9d64407d0d2829e95358e (diff) | |
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Frozen Heart Skill (Yeti Summon)
Diffstat (limited to 'npc/magic')
-rw-r--r-- | npc/magic/frozenheart.txt | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/npc/magic/frozenheart.txt b/npc/magic/frozenheart.txt new file mode 100644 index 000000000..0eeec2194 --- /dev/null +++ b/npc/magic/frozenheart.txt @@ -0,0 +1,63 @@ +// TMW2 script +// Author: Jesusalva <admin@tmw2.org> +// +// Magic Script: TMW2_FROZENHEART +// +// Summons yetis + +- script sk#frozenheart 32767,{ + end; + +OnCall: + // Other requeriments: 1x Frozen Yeti Tear + if (countitem(FrozenYetiTear) < 1) { + dispbottom l("You need 1x @@ to cast this skill.", getitemlink(FrozenYetiTear)); + end; + } + + // Check cooldown + if (@frozenheart_at > gettimetick(2)) { + dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@frozenheart_at)); + end; + } + + // Setup + @sk=TMW2_FROZENHEART; + @mp=375; + @amp=55; + + // Check if you have mana to cast + // MagicCheck(SkillID, Mana{, MP per level}) + if (!MagicCheck(@sk, @mp, @amp)) + end; + + // Destroy reagents + delitem FrozenYetiTear, 1; + + // set cooldown + @frozenheart_at=gettimetick(2); + @frozenheart_at=@frozenheart_at+44; + + // As usual, magic profeciency affects success ratio + if (rand(1,5) < abizit()+1) { + .@mobId=Moggun; + if (rand(6,12) < (abizit()*2)+1) + { + .@mobId=Yeti; + } + // Summon Magic + // SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}}) + SummonMagic(@sk, .@mobId, 4, MAGIC_LVL+getskilllv(@sk)-1); + } else { + dispbottom l("The spell fails!"); + } + + // Get 3~4 mana experience point (this is NOT used by Mana Stone) + GetManaExp(@sk, rand(3,4)); + + end; + +OnInit: + bindatcmd "sk-frozenheart", "sk#frozenheart::OnCall", 0, 100, 0; + end; +} |