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authorJesusaves <cpntb1@ymail.com>2021-02-22 19:37:57 -0300
committerJesusaves <cpntb1@ymail.com>2021-02-22 19:37:57 -0300
commit12e0799671da6a54be03e830366eb6d7377d0519 (patch)
tree74ea08ca60e7ce8f1c7f8e7cf86a406dbc37eb19 /npc/magic
parent3591efd00fc1d1a1f5fb4d49dbf0f5a46b083b28 (diff)
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Give a function to Demure skill. Although it is totally useless.
It should not boost ASPD, it should boost attack power and hit rate!
Diffstat (limited to 'npc/magic')
-rw-r--r--npc/magic/demure.txt6
1 files changed, 0 insertions, 6 deletions
diff --git a/npc/magic/demure.txt b/npc/magic/demure.txt
index cbb7a5641..a0be8df47 100644
--- a/npc/magic/demure.txt
+++ b/npc/magic/demure.txt
@@ -62,12 +62,6 @@
*/
function script SK_Demure {
- // Check cooldown
- if (@demure_at > gettimetick(2)) {
- dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@demure_at));
- end;
- }
-
// non-melee weapons not allowed
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_RANGE) > 3) {
dispbottom l("Only melee weapons are permitted for use with this skill.");