diff options
author | Jesusaves <cpntb1@ymail.com> | 2020-07-30 15:35:20 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2020-07-30 15:35:20 -0300 |
commit | 49a396f91e0978851c648cfeff90334c53faee41 (patch) | |
tree | a1f02dcd6231b3726f0ca3712dffea27777345a1 /npc/magic | |
parent | 784326d8574b76eb325ebec37a9f2efb5fddcc49 (diff) | |
download | serverdata-49a396f91e0978851c648cfeff90334c53faee41.tar.gz serverdata-49a396f91e0978851c648cfeff90334c53faee41.tar.bz2 serverdata-49a396f91e0978851c648cfeff90334c53faee41.tar.xz serverdata-49a396f91e0978851c648cfeff90334c53faee41.zip |
Revert a regression: Forgetful NPCs work again.
And with new rules. And I excluded Destructive magic from the NPCs.
Diffstat (limited to 'npc/magic')
-rw-r--r-- | npc/magic/forget.txt | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/npc/magic/forget.txt b/npc/magic/forget.txt new file mode 100644 index 000000000..0b8357fd0 --- /dev/null +++ b/npc/magic/forget.txt @@ -0,0 +1,51 @@ +// TMW2 script +// Author: Jesusalva <admin@tmw2.org> +// +// Magic Script: Forgetful NPCs +// Allows you to get rid of unwanted skills + +// ForgetfulNPC( NAME, SCHOOL ) +function script ForgetfulNPC { + .@n$=getarg(0); + .@school=getarg(1); + mesc l("Teaching %s your skills will make you both forget them.", .@n$), 1; + mesc l("Once your skill is forgotten, the Magic Skill Points used will be freed."), 1; + mesc l("But be careful: learning fees and research points WILL NOT be given back!"), 1; + do + { + next; + mesc l("Which skill will you FORGET permanently today?"), 1; + setarray .@forget$, l("Cancel"), 0; + freeloop(true); + for (.@i=0; .@i < getarraysize($@MSK_MAGIC) ; .@i++) { + .@sk=$@MSK_MAGIC[.@i]; + if (getskilllv(.@sk) > 1) { + if ($@MSK_CLASS[.@sk] == .@school) { + array_push(.@forget$, getskillname(.@sk)); + array_push(.@forget$, str(.@sk)); + } + } + } + freeloop(false); + menuint2(".@forget$"); + if (!@menuret) + close; + mes ""; + mesc l("Skill @@ will be permanently lost!", getskillname(@menuret)), 1; + mesc l("Continue anyway?"), 1; + if (askyesno() == ASK_YES) { + .@msp=0; + .@lv=$@MSK_MSPCOST[@menuret]+max(0, getskilllv(@menuret)-5); + skill @menuret, 0, 0; + MAGIC_PTS-=.@lv; + mesc l("Skill @@ has been lost", getskillname(@menuret)), 3; + mesc l("You recovered @@ magic skill points", .@lv), 3; + } else { + mesn l("%s, the Forgetful", .@n$); + mesq l("Uh, what?"); + } + } while (@menuret); + return; +} + + |