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author | Jesusaves <cpntb1@ymail.com> | 2020-04-28 05:38:48 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-04-28 05:38:48 -0300 |
commit | 8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0 (patch) | |
tree | 259578b8bcf7cc4440a8c1ca995518fceed98add /npc/magic/guild.txt | |
parent | 4381448c6bb1d4cf4705deaefd481e9bf1152c42 (diff) | |
download | serverdata-8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0.tar.gz serverdata-8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0.tar.bz2 serverdata-8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0.tar.xz serverdata-8923d599ccf8a79f8bc8f6025a3bb44ab495dbe0.zip |
This is the first effort towards a minimal balance for Guild Skills
This should be enough for first release :3
Diffstat (limited to 'npc/magic/guild.txt')
-rw-r--r-- | npc/magic/guild.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/magic/guild.txt b/npc/magic/guild.txt index 43c46db92..be94a523c 100644 --- a/npc/magic/guild.txt +++ b/npc/magic/guild.txt @@ -58,7 +58,7 @@ Increase HIT of players in the area of effect by +2 per SkillLV. The accuracy ra function script GD_allboost { .@lv=getarg(0, @skillLv); // range, time, SC, BL, power, filter - areasc(3+.@lv, 10000*.@lv, SC_INCALLSTATUS, BL_PC, .@lv, "filter_sameguild"); + areasc(3+.@lv, 40000+(5000*.@lv), SC_INCALLSTATUS, BL_PC, .@lv, "filter_sameguild"); return; } @@ -78,7 +78,7 @@ function script GD_regenerating { function script GD_defboost { .@lv=getarg(0, @skillLv); // range, time, SC, BL, power, filter - areasc(3+.@lv, 15000*.@lv, SC_ANGELUS, BL_PC, .@lv*4, "filter_sameguild"); + areasc(3+.@lv, 40000+(5000*.@lv), SC_ANGELUS, BL_PC, .@lv*4, "filter_sameguild"); return; } @@ -88,7 +88,7 @@ function script GD_defboost { function script GD_atkboost { .@lv=getarg(0, @skillLv); // range, time, SC, BL, power, filter - areasc(3+.@lv, 15000*.@lv, SC_BLESSING, BL_PC, .@lv, "filter_sameguild"); + areasc(3+.@lv, 40000+(5000*.@lv), SC_BLESSING, BL_PC, .@lv, "filter_sameguild"); return; } @@ -98,7 +98,7 @@ function script GD_atkboost { function script GD_atkboost2 { .@lv=getarg(0, @skillLv); // range, time, SC, BL, power, filter - areasc(3+.@lv, 15000*.@lv, SC_IMPOSITIO, BL_PC, 5+(5*.@lv), "filter_sameguild"); + areasc(3+.@lv, 40000+(5000*.@lv), SC_IMPOSITIO, BL_PC, 5+(5*.@lv), "filter_sameguild"); return; } @@ -108,7 +108,7 @@ function script GD_atkboost2 { function script GD_critboost { .@lv=getarg(0, @skillLv); // range, time, SC, BL, 1, power, filter - areasc(.@lv, 10000*.@lv, SC_FORTUNE, BL_PC, 8*.@lv, "filter_sameguild"); + areasc(.@lv, 30000+(5000*.@lv), SC_FORTUNE, BL_PC, 8*.@lv, "filter_sameguild"); return; } @@ -120,7 +120,7 @@ function script GD_critboost { function script GD_autorevive { .@lv=getarg(0, @skillLv); // range, time, SC, BL, 1, power, filter - areasc(.@lv, 10000*.@lv, SC_KAIZEL, BL_PC, 10*.@lv, "filter_sameguildnotyou"); + areasc(.@lv, 25000+10000*.@lv, SC_KAIZEL, BL_PC, 10*.@lv, "filter_sameguildnotyou"); return; } |