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authorJesusaves <cpntb1@ymail.com>2019-07-25 21:56:43 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-25 21:56:43 -0300
commit36a03de451ec5add5734f0fc3871fdcf60471b1e (patch)
tree22c97b34784169b2a80ce8b82d111005454656d6 /npc/items
parent2ef5a7e5874c4a90a06df896177861409fdb7b79 (diff)
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Note: Do we want to Alcohol effects to wear off in case of death?
Diffstat (limited to 'npc/items')
-rw-r--r--npc/items/alcohol.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt
index fd9aa0f07..6ce2293a3 100644
--- a/npc/items/alcohol.txt
+++ b/npc/items/alcohol.txt
@@ -15,7 +15,7 @@
// When drunk, attack speed is lowered but exp gain is increased.
// Attack Speed Reductor: SC_ATTHASTE_INFINITY
// Max HP Reductor: SC_INCMHPRATE
-// EXP Increaser: SC_CASH_PLUSEXP
+// EXP Increaser: SC_CASH_PLUSEXP (not reset upon death), SC_OVERLAPEXPUP (reset upon death)
- script alcohol_sc -1,{