summaryrefslogtreecommitdiff
path: root/npc/functions
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2020-06-23 08:14:16 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-23 08:14:16 -0300
commit213d9a49af2d7be34ad128404f7423119e0daf18 (patch)
tree1b10f4b67ff81068b30165157f98539b96048431 /npc/functions
parenta97109d84f1b6f53103a7bc6fd76d1aabd8a8b55 (diff)
downloadserverdata-213d9a49af2d7be34ad128404f7423119e0daf18.tar.gz
serverdata-213d9a49af2d7be34ad128404f7423119e0daf18.tar.bz2
serverdata-213d9a49af2d7be34ad128404f7423119e0daf18.tar.xz
serverdata-213d9a49af2d7be34ad128404f7423119e0daf18.zip
I don't like cheat weapons, so: Only Cooldown is lowered by refine up.
Power is 2x. If you use Graphene, +1% DMG per refine level. If you use Arcanum, +2% DMG per refine level (+ graphene bonus) So a +10 weapon gets +230% damage and a 30s cooldown
Diffstat (limited to 'npc/functions')
-rw-r--r--npc/functions/hub.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index b54360e34..0476903b9 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -298,7 +298,7 @@ function script HUB_SkillInvoke {
break;
// Weapon Overload attack
case TMW2_OVERLOAD:
- .@PW=67+(33*@skillLv);
+ .@PW=200+(@skillLv > 3 ? @skillLv)+(@skillLv > 7 ? @skillLv*2);
areaharm(@skillTarget, 0, AdjustAttackpower(.@PW), HARM_MISC);
break;
// Magic v3