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author | Jesusaves <cpntb1@ymail.com> | 2021-02-13 13:56:36 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-02-13 13:56:36 -0300 |
commit | b98baaf0a6b7fa40a54ae98aeb6975d6010ea479 (patch) | |
tree | 0c455c501a4f920d4438f886db1b5d2568f11d8f /npc/functions | |
parent | 76289c7619e57eb8874c7ca34646fffcd0bf5c6d (diff) | |
download | serverdata-b98baaf0a6b7fa40a54ae98aeb6975d6010ea479.tar.gz serverdata-b98baaf0a6b7fa40a54ae98aeb6975d6010ea479.tar.bz2 serverdata-b98baaf0a6b7fa40a54ae98aeb6975d6010ea479.tar.xz serverdata-b98baaf0a6b7fa40a54ae98aeb6975d6010ea479.zip |
Fortress Island is here - remove sieges to max daily and 3x more AGR needed.
Give up to 50 strange coins for defeating the Monster Governor
(this is compatible to sieges previous income but harder)
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/mkbot.txt | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/functions/mkbot.txt b/npc/functions/mkbot.txt index 4030b943f..7fc290a24 100644 --- a/npc/functions/mkbot.txt +++ b/npc/functions/mkbot.txt @@ -162,14 +162,14 @@ OnTimer90000: } // Siege events (req. 300 aggro, 3 users, and 70% chances to begin) - if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 500) && .users >= 3 && rand2(0,100) < 70 && + if ($@MK_AGGRO >= ($GAME_STORYLINE == 2 ? 300 : 900) && .users >= 3 && rand2(0,100) < 70 && is_between(1, 3, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){ // Delta handles the compulsory wait time between waves. - // 6 hours normally, 12 hours if the army is in disarray. + // 6 hours normally, 24 hours if the army is in disarray. .@delta=6; $@SIEGE_ABORTED = false; if ($GAME_STORYLINE == 3) - .@delta=12; + .@delta=24; // Tulimshar if (compare(.mp$, "003-")) { announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc; |