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author | Jesusaves <cpntb1@ymail.com> | 2019-04-08 08:44:07 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-04-08 08:44:07 -0300 |
commit | 1b6ef8f9b16448afcce73a2269f3cf0849b7eb2d (patch) | |
tree | d1141b19e2028b171a5c58f3709f3a5f7d25245e /npc/functions | |
parent | e8d2149b4b3c6780197933369f836315491d20bc (diff) | |
download | serverdata-1b6ef8f9b16448afcce73a2269f3cf0849b7eb2d.tar.gz serverdata-1b6ef8f9b16448afcce73a2269f3cf0849b7eb2d.tar.bz2 serverdata-1b6ef8f9b16448afcce73a2269f3cf0849b7eb2d.tar.xz serverdata-1b6ef8f9b16448afcce73a2269f3cf0849b7eb2d.zip |
The monster king now automatically sieges Tulimshar, and @toevent works when
that is set ^.^
This means a new degree in how events are handled
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/gmbot.txt | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt index e4985cbeb..b8695f6c6 100644 --- a/npc/functions/gmbot.txt +++ b/npc/functions/gmbot.txt @@ -28,9 +28,6 @@ OnInit: .aid="200000"; .cid="150002"; // Constants - .MK_SIEGE=1; - .MK_BONUS=2; - .MK_MANAF=3; // We should jump straight to loop (it runs every 62 seconds) OnTimer62000: @@ -42,7 +39,7 @@ OnTimer62000: } // We are on an event, so skip this loop - if ($@MK_SCENE) + if ($@MK_SCENE || $@GM_EVENT) initnpctimer; // The Monster King is online. This loop is not needed @@ -100,6 +97,18 @@ OnTimer62000: end; } + // Tulimshar Siege event + if (.mp$ ~= "003-*" && $@MK_AGGRO >= 30){ + announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc; + $@MK_SCENE=MK_SIEGE_TULIM; + if ($@MK_AGGRO >= 90) + donpcevent("Lieutenant Dausen::OnMKSiege"); + else if ($@MK_AGGRO >= 90) + donpcevent("Lieutenant Dausen::OnMKSiege"); + else + donpcevent("Lieutenant Dausen::OnMKSiege"); + } + // Decide if we should have an event here if (.nearby > 1 && $@MK_AGGRO >= rand(0,100)){ // We should decide event kind, but that's NYI @@ -112,7 +121,7 @@ OnTimer62000: // Spawn stuff areamonster(.@m$, .@x-20, .@y-20, .@x+20, .@y+20, "Monster", ManaGhost, ($@MK_AGGRO/10)+.nearby, "Monster King::OnSlaveDie"); - $@MK_AGGRO=0; + $@MK_AGGRO=$@MK_AGGRO/5; } // We're done, restart loop timer |