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author | Jesusaves <cpntb1@ymail.com> | 2021-05-06 06:37:49 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-05-06 06:37:49 -0300 |
commit | 395bfa2a136b9d8074ba4712e5febedfde3502ac (patch) | |
tree | 89c851c737fd50dc3f3f470f7398028a2751104b /npc/functions | |
parent | 9d18bd16fa9598eaa9ab281a936525fe430290c9 (diff) | |
download | serverdata-395bfa2a136b9d8074ba4712e5febedfde3502ac.tar.gz serverdata-395bfa2a136b9d8074ba4712e5febedfde3502ac.tar.bz2 serverdata-395bfa2a136b9d8074ba4712e5febedfde3502ac.tar.xz serverdata-395bfa2a136b9d8074ba4712e5febedfde3502ac.zip |
Rewrite day/night logic. Makes more reliable. Days last drastically longer.
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/weather.txt | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/npc/functions/weather.txt b/npc/functions/weather.txt index 729c639ba..d99f0e97e 100644 --- a/npc/functions/weather.txt +++ b/npc/functions/weather.txt @@ -6,12 +6,13 @@ // is_night(set=False) function script is_night { - // If we're not configuring, retrieve the variable + // If we're not configuring, retrieve the variable (cache) // It is more efficient this way .@set=getarg(0, false); if (!.@set) return $@WEATHER_NIGHT; + /* // Night time depends on season. // Summer: Day > Night // Winter: Night > Day @@ -19,19 +20,15 @@ function script is_night { // // But we have TWO SUNS, meaning night is always smaller. // - // By default, each period lasts a whole hour, give or take 15 minutes (?) // 2 = GETTIME_MINUTE // 3 = GETTIME_HOUR - if (gettime(3) % 3 == 1) { - // Summer: 2h30 day. 30m night. - // Others: 2h15 day. 45m night. - // Winter: 2h day. 1h night. - if (season() == SUMMER && gettime(2) <= 30 || season() != WINTER && gettime(2) <= 15) - return 0; - return 1; - } else { - return 0; - } + // Summer: 5h day. 1h night. (4 cycles) + // Others: 3h day. 1h night. (6 cycles) + // Winter: 2h day. 1h night. (8 cycles) + */ + // NEW Unified Rule: Day last 3 hours. Night lasts 1 hour. Always. + .@t=(season() == SUMMER ? 6 : (season() == WINTER ? 3 : 4)); + return (gettime(3) % .@t == 1); } 000-0,0,0,0 script #WeatherCore NPC_HIDDEN,{ @@ -216,7 +213,10 @@ OnMinute45: // It's 2 messages every 3 hours. (r7.5) // Player might be on cave, and this will help them tracking time. .@current=is_night(true); - if (is_night() && (!.@current || .@init)) { + .@update = (.@current != $@WEATHER_NIGHT); + if (.@update) + $@WEATHER_NIGHT=.@current; + if (is_night() && .@update) { .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); for (.@i = 0; .@i < .@c; .@i++) { attachrid(.@players[.@i]); @@ -230,7 +230,7 @@ OnMinute45: //charcommand("@reloadbattleconf"); // Careful! donpcevent("@exprate::OnInheirtedReload"); //donpcevent("@droprate::OnReload"); - } else if (!is_night() && (.@current || .@init)) { + } else if (!is_night() && .@update) { .@c = getunits(BL_PC, .@players, MAX_CYCLE_PC); for (.@i = 0; .@i < .@c; .@i++) { attachrid(.@players[.@i]); @@ -245,7 +245,6 @@ OnMinute45: donpcevent("@exprate::OnInheirtedReload"); //donpcevent("@droprate::OnReload"); } - $@WEATHER_NIGHT=.@current; debugmes "[Weather.sys] Weather reloaded"; end; |