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author | Jesusaves <cpntb1@ymail.com> | 2019-01-12 01:49:25 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-12 01:49:25 -0200 |
commit | 601b7e06c6c2144136504b61c3f54f7e60ec1665 (patch) | |
tree | 846170c5715dde76e2e519dadd069a5b412ff844 /npc/functions | |
parent | c0a48bbba20641f1161742d507807e704d823405 (diff) | |
download | serverdata-601b7e06c6c2144136504b61c3f54f7e60ec1665.tar.gz serverdata-601b7e06c6c2144136504b61c3f54f7e60ec1665.tar.bz2 serverdata-601b7e06c6c2144136504b61c3f54f7e60ec1665.tar.xz serverdata-601b7e06c6c2144136504b61c3f54f7e60ec1665.zip |
As I *always* follow priority orders (sarcasm),
Implement rewards on milestones on GHQ. Intro still broken.
Grand Hunter Quest is in need of a major rewrite, I want Pet Detective to take over.
Diffstat (limited to 'npc/functions')
-rw-r--r-- | npc/functions/main.txt | 7 | ||||
-rw-r--r-- | npc/functions/mobhunter.txt | 72 |
2 files changed, 79 insertions, 0 deletions
diff --git a/npc/functions/main.txt b/npc/functions/main.txt index ca828b056..2d4d3a11a 100644 --- a/npc/functions/main.txt +++ b/npc/functions/main.txt @@ -259,6 +259,13 @@ function script any_of { // TMW2 Custom Functions ///////////////////////////////////////////// +// Function meant to be used by Grand Hunter Quest +// VarDiffValue ( old, new, target) +function script VarDiffValue { + .@val=getarg(2); + return (getarg(0) < .@val && getarg(1) >= .@val); +} + function script getmap { if (getmapxy(.@mapName$, .@xpos, .@ypos, getarg(0,0)) != 0) return false; diff --git a/npc/functions/mobhunter.txt b/npc/functions/mobhunter.txt index 4d61c77f6..c4c496908 100644 --- a/npc/functions/mobhunter.txt +++ b/npc/functions/mobhunter.txt @@ -101,6 +101,7 @@ function script GHQ_Assign { switch (@menu) { case 2: + GHQ_GetRewardsOnMilestone(); GHMEMO[getq(General_Hunter)]=getq2(General_Hunter); setq(General_Hunter, .@id, GHMEMO[.@id]); mesn; @@ -120,6 +121,8 @@ function script GHQ_GetRewardsOnCompletion { inventoryplace StrangeCoin, 1, NPCEyes, 1; mes l("Current progress: @@/10000 @@", getq2(General_Hunter), getmonsterlink(GHQ_GetMonsterIDByQuestID(getq(General_Hunter)))); mes ""; + GHQ_GetRewardsOnMilestone(); + GHMEMO[getq(General_Hunter)]=getq2(General_Hunter); .@xp=atoi(strmobinfo(3, GHQ_GetMonsterIDByQuestID(getq(General_Hunter))))*3150; getexp .@xp, 100; @@ -186,6 +189,75 @@ function script GHQ_GetRewardsOnCompletion { return; } + +// Handle milestone rewards; it does NOT update stuff +function script GHQ_GetRewardsOnMilestone { + + // Check if you can store a Strange Coin (you really should) + // Another item too, which I'm sure you won't get it anywhere. + inventoryplace StrangeCoin, 1, NPCEyes, 1; + .@old=GHMEMO[getq(General_Hunter)]; + .@new=getq2(General_Hunter); + .@blv=atoi(strmobinfo(3, GHQ_GetMonsterIDByQuestID(getq(General_Hunter)))); + .@bhp=atoi(strmobinfo(4, GHQ_GetMonsterIDByQuestID(getq(General_Hunter)))); + .@xp=0; + .@gp=0; + .@jp=0; + + // 1st step: 1000 kills + if (VarDiffValue(.@old, .@new, 1000)) { + mesc l("Goal: @@/@@ reached!", .@new, 1000), 2; + .@xp+=.@blv*10; + .@gp+=.@bhp; + .@jp+=10; + } else if (.@new < 1000) { + mesc l("@@: @@/@@", l("1st step"), .@new, 1000); + } + + // 2nd step: 2500 kills + if (VarDiffValue(.@old, .@new, 2500)) { + mesc l("Goal: @@/@@ reached!", .@new, 2500), 2; + .@xp+=.@blv*25; + .@gp+=.@bhp; + .@jp+=25; + } else if (.@new < 2500) { + mesc l("@@: @@/@@", l("2nd step"), .@new, 2500); + } + + // 3rd step: 5000 kills + if (VarDiffValue(.@old, .@new, 5000)) { + mesc l("Goal: @@/@@ reached!", .@new, 5000), 2; + .@xp+=.@blv*50; + .@gp+=.@bhp; + .@jp+=50; + } else if (.@new < 5000) { + mesc l("@@: @@/@@", l("3rd step"), .@new, 5000); + } + + // 4th step: 7500 kills + if (VarDiffValue(.@old, .@new, 7500)) { + mesc l("Goal: @@/@@ reached!", .@new, 7500), 2; + .@xp+=.@blv*75; + .@gp+=.@bhp; + .@jp+=75; + } else if (.@new < 7500) { + mesc l("@@: @@/@@", l("4th step"), .@new, 7500); + } + + // 5th step: 10000 kills + if (VarDiffValue(.@old, .@new, 10000)) { + mesc l("Goal: @@/@@ reached!", .@new, 10000), 2; + mesc l("You must talk to Aidan to claim rewards!"); + } + + // Get reward (must have Job Exp) + if (.@jp) { + getexp .@xp, .@jp; + Zeny=Zeny+.@gp; + } + return; +} + function script mobhunter { if (getq(General_Hunter) == 0) return; |