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authorJesusaves <cpntb1@ymail.com>2019-03-04 13:51:31 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-04 13:51:31 -0300
commitb55ebb04f27ad6bd16a6e9348fc5e656694701b5 (patch)
treef79b3b8d992e008886ace04bbb571d64fa6d96a3 /npc/functions
parent1d9216a3df7cad3d6dc359fe1c8e10aaf284aa99 (diff)
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Refining: Explain effects on success. Raise defense increase bonus.
Diffstat (limited to 'npc/functions')
-rw-r--r--npc/functions/refine.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt
index ac7be8827..b65808daf 100644
--- a/npc/functions/refine.txt
+++ b/npc/functions/refine.txt
@@ -24,7 +24,7 @@ function script refineMaster {
l("Nothing, thanks"), 0,
rif(getequipisequiped(EQI_HEAD_MID), l("My chestplate, @@", getequipname(EQI_HEAD_MID))), EQI_HEAD_MID,
rif(getequipisequiped(EQI_HAND_R), l("My weapon, @@", getequipname(EQI_HAND_R))), EQI_HAND_R,
- l("Definitive item break? Too dangerous! I don't want it!!"), 0;
+ l("Item break? Too dangerous! I don't want it!!"), 0;
if (@menuret == 0) {
@@ -147,6 +147,8 @@ function script refineMaster {
successrefitem .@it;
mesn;
mesq l("HAHAHAHAH! Shiny as new, and stronger than ever! Have fun!");
+ mesc l("Weapons: +8 attack, +8 magic attack");
+ mesc l("Armors: +3~5 defense");
next;
// Perhaps the item has broken?
} else if (rand(100) < .@rvl*2) {