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authorJesusaves <cpntb1@ymail.com>2019-08-18 01:26:39 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-18 01:26:39 -0300
commit960dee60bbd65262c951bfed1f8eea067d26a35f (patch)
tree653d0a3277ebbd4eceb9f093e2fdc364b1515e50 /npc/functions/siege.txt
parent7e6b82f9ee252e862e551493dc0836b0d98047f0 (diff)
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Minor improvements and corrections. This allows sieges to keep happening until
the Fortress is sieged itself.
Diffstat (limited to 'npc/functions/siege.txt')
-rw-r--r--npc/functions/siege.txt5
1 files changed, 3 insertions, 2 deletions
diff --git a/npc/functions/siege.txt b/npc/functions/siege.txt
index baca59a63..98a600dc8 100644
--- a/npc/functions/siege.txt
+++ b/npc/functions/siege.txt
@@ -191,10 +191,11 @@ function script siege_check {
.@mb+=mobcount(.@m$, "#SiegeCtrl::OnColonelDeath");
.@mb+=mobcount(.@m$, "#SiegeCtrl::OnGeneralDeath");
- // Players failed, so reduce score in 1
+ // Players failed, so reduce score in 1~10 (like Sergeant~General).
+ // In future, it could be inverse proportion (-9 for sergeant, -1 for general)
if (.@mb) {
if ($GAME_STORYLINE == 2)
- $MK_TEMPVAR-=1;
+ $MK_TEMPVAR-=rand2(1, 10);
kamibroadcast("Players failed to defend the city!!");
debugmes "Number of boss grade monsters found: %d", .@mb;
$SIEGE_DIFFICULTY=max(1, ($SIEGE_DIFFICULTY/2));