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authorJesusaves <cpntb1@ymail.com>2019-07-17 14:05:55 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-17 14:05:55 -0300
commit8b92041194f57f4c0d2dfbef882111a83fb0fbfb (patch)
treedf33c97c4d13ea2b531d1ce2c8d5cdede34cd69e /npc/functions/siege.txt
parent65b2ab8abd13db5f02e6d81fcd87e22e55977e5a (diff)
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Multiply this HP bit by further 5 which is the lowest DMG-per-Lvl boost I've seen.
This means 3 lv 40 players will render 600 HP more to boss, besides the old HP boost (TotalPPL+Lv * 80).
Diffstat (limited to 'npc/functions/siege.txt')
-rw-r--r--npc/functions/siege.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/functions/siege.txt b/npc/functions/siege.txt
index 6c9aba6b3..ef14e6e51 100644
--- a/npc/functions/siege.txt
+++ b/npc/functions/siege.txt
@@ -267,8 +267,8 @@ function script siege_boss {
.@s+=getusers(1);
- setunitdata(.@mg, UDT_MAXHP, .@bhp+(.@s*80)+.@val*getmapusers(.@m$));
- setunitdata(.@mg, UDT_HP, .@bhp+(.@s*80)+.@val*getmapusers(.@m$));
+ setunitdata(.@mg, UDT_MAXHP, .@bhp+(.@s*80)+.@val*5*getmapusers(.@m$));
+ setunitdata(.@mg, UDT_HP, .@bhp+(.@s*80)+.@val*5*getmapusers(.@m$));
setunitdata(.@mg, UDT_ATKMAX, .@bat+(.@s*5));
setunitdata(.@mg, UDT_DEF, .@bdf+(.@s*4));