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authorJesusaves <cpntb1@ymail.com>2020-01-22 23:10:01 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-22 23:10:01 -0300
commit9812a14ced434f8540b940f5da14e7b743088ed1 (patch)
tree76c6a2fbde52c7f9841ee07b2953d9adc2e67de9 /npc/functions/mobpoint.txt
parent0b3176efa2f6846d8847d6846e538c011f7947da (diff)
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Small sketch of PvP Honor System framework
Diffstat (limited to 'npc/functions/mobpoint.txt')
-rw-r--r--npc/functions/mobpoint.txt35
1 files changed, 1 insertions, 34 deletions
diff --git a/npc/functions/mobpoint.txt b/npc/functions/mobpoint.txt
index 224515bf1..6b3fb9d93 100644
--- a/npc/functions/mobpoint.txt
+++ b/npc/functions/mobpoint.txt
@@ -65,40 +65,7 @@ OnNPCKillEvent:
// Only a few maps will give you experience for PK: Tulimshar's Guards Arena,
// Frostia Imperial PVP Arena, Call Of Dusty, Arena Quirino Voraz.
OnPCKillEvent:
- $PLAYERS_KILLED+=1;
- // killedrid
- .@m$=getmap();
- // TODO: Start using readparam2() to read if the opponent was worthy
- // That is, read total attack, defense, HP, evasion and hit chance
- // And compare with your own readparam2(), then use a % and a table
- // based on your (assassin's) level.
- .@bxp=readparam(BaseLevel, killedrid);
- .@jxp=readparam(JobLevel, killedrid);
- if (compare(.@m$, "001-8")) {
- // Quirino Voraz PVP Arena
- // You get 5 times killed player level, and 1 time job level
- getexp .@bxp*5, .@jxp;
- } else if (compare(.@m$, "ARENA") || compare(.@m$, "003-13")) {
- // Tulimshar Duel Arena
- // You get 3 times killed player level, and 2 times job level
- getexp .@bxp*3, .@jxp*2;
- } else if (compare(.@m$, "001-10")) {
- // Call Of Dusty
- // You get 3 times killed player level, and 3 times job level
- getexp .@bxp*3, .@jxp*3;
- } else if (compare(.@m$, "001-10-1")) {
- // Call Of Dusty Boss Room
- // You _may_ get a Bottled Dusty at random, but dead player status affect
- .@bagistr=(readparam2(bAgi, killedrid)*2)+readparam2(bDex, killedrid);
- //.@b2=readparam(MaxHp, killedrid);
- if (.@bagistr > 20)
- if (rand2(0,250) < readparam2(bLuk)+readparam2(bLuk, killedrid))
- getitem BottledDust, any(1,1,2);
- } else {
- // Anywhere else
- // You get 0.5 times killed player level, and 0 times job level
- getexp (.@bxp/2), 0;
- }
+ HUB_PvP();
end;
}