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authorJesusaves <cpntb1@ymail.com>2020-06-25 20:30:18 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-25 20:30:18 -0300
commit6805f9ed8efa8df9563a63a2d1f74d1f2248fb19 (patch)
tree643e62f8fc93f536d8da70faa8d5d087811e7761 /npc/functions/hub.txt
parent500bffd2f4f1ced59638754f57c208b644552eb5 (diff)
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Regenerate Maps
Diffstat (limited to 'npc/functions/hub.txt')
-rw-r--r--npc/functions/hub.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index d3d2765cf..16f8344ab 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -350,6 +350,8 @@ function script HUB_SkillInvoke {
// FIXME: Windwalker (1MSP?), Last Standing Man (2 MSP?)
// Ressurection skills (also heals fully)
+ // [MAPZONE] Need special care because scripts
+ // [WIP] Maybe a custom recovery and a flag @canRevive ?
case TMW2_REVIVE:
SK_revive(@skillTarget);
break;
@@ -446,7 +448,7 @@ function script HUB_SkillInvoke {
// Physical Class - mostly builtin
// TODO: Archery effect-absorb skill
- // TODO: Something powerful for swords?
+ // TODO: Something powerful for swords? Like a skill combo?
// Brawling Class
case TMW2_BRAWLING: