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authorJesusaves <cpntb1@ymail.com>2019-08-18 01:26:39 -0300
committerJesusaves <cpntb1@ymail.com>2019-08-18 01:26:39 -0300
commit960dee60bbd65262c951bfed1f8eea067d26a35f (patch)
tree653d0a3277ebbd4eceb9f093e2fdc364b1515e50 /npc/functions/gmbot.txt
parent7e6b82f9ee252e862e551493dc0836b0d98047f0 (diff)
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Minor improvements and corrections. This allows sieges to keep happening until
the Fortress is sieged itself.
Diffstat (limited to 'npc/functions/gmbot.txt')
-rw-r--r--npc/functions/gmbot.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt
index 2fc06044a..8ad416cce 100644
--- a/npc/functions/gmbot.txt
+++ b/npc/functions/gmbot.txt
@@ -141,14 +141,14 @@ OnTimer90000:
debugmes "Monster King (bot): "+.mp$+" ("+.@x+", "+.@y+")";
// If too few players are online, we don't need an event AT ALL!
- if (.users < rand(2,4)) {
+ if (.users < rand2(2,4)) {
initnpctimer;
end;
}
// Siege events (req. 300 aggro, 3 users, and 70% chances to begin)
if ($@MK_AGGRO >= 300 && .users >= 3 && rand(0,100) < 70 &&
- $GAME_STORYLINE == 2 && $@MK_THROTTLE < gettimetick(2)){
+ is_between(1, 3, $GAME_STORYLINE) && $@MK_THROTTLE < gettimetick(2)){
// Tulimshar
if (.mp$ ~= "003-*") {
announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc;