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author | Jesusaves <cpntb1@ymail.com> | 2019-04-29 12:50:56 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-04-29 12:50:56 -0300 |
commit | bcb88c0deaa105aa86ae7029c228210904a687fe (patch) | |
tree | 5fff423b8e0cee824b02808fe995a72d9e872d57 /npc/functions/gmbot.txt | |
parent | 0fb884a5ba541d4ef0d5b319110fa547b77998bd (diff) | |
download | serverdata-bcb88c0deaa105aa86ae7029c228210904a687fe.tar.gz serverdata-bcb88c0deaa105aa86ae7029c228210904a687fe.tar.bz2 serverdata-bcb88c0deaa105aa86ae7029c228210904a687fe.tar.xz serverdata-bcb88c0deaa105aa86ae7029c228210904a687fe.zip |
The Monster King is now allowed to siege Nivalis and Halinarzo.
Today I already did 27 commits.
Diffstat (limited to 'npc/functions/gmbot.txt')
-rw-r--r-- | npc/functions/gmbot.txt | 20 |
1 files changed, 16 insertions, 4 deletions
diff --git a/npc/functions/gmbot.txt b/npc/functions/gmbot.txt index 2d7bbc2c7..2c55f43ed 100644 --- a/npc/functions/gmbot.txt +++ b/npc/functions/gmbot.txt @@ -99,10 +99,10 @@ OnTimer90000: // Select a random map. Never shows up at Candor and cities, nor indoors. Not all maps either. setarray .@m$, "boss", "boss", "001-1", "001-3", "001-4", "001-5", "001-6", "001-7", "001-10", - "003-1", "003-1-3", "004-1", "004-2", "007-1", "010-1", "010-1-1", "010-2", "011-1", + "003-1", "003-1-3", "004-1", "004-2", "007-1", "009-1", "010-1", "010-1-1", "010-2", "011-1", "012-1", "014-1", "014-2", "014-3", "014-4", "014-5", "015-1", "015-2", "015-3", "015-5", "018-1-1", "018-2", "018-3", "018-4", "018-4-1", - "019-1", "019-2", "019-4", "021-1", "022-1", "023-1"; + "019-1", "019-2", "019-4", "020-1", "021-1", "022-1", "023-1"; .mp$=any_of(.@m$); // Try to warp randomly, up to 30 attempts @@ -145,12 +145,24 @@ OnTimer90000: $@MK_SCENE=MK_SIEGE_TULIM; donpcevent("Lieutenant Dausen::OnMKSiege"); } - // Hurnscald (will never happen, MK doesn't visits 012-1) - if (.mp$ ~= "012-*") { + // Halinarzo + else if (.mp$ ~= "009-*") { + announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc; + $@MK_SCENE=MK_SIEGE_HALIN; + donpcevent("Lieutenant Jacob::OnMKSiege"); + } + // Hurnscald + else if (.mp$ ~= "012-*") { announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc; $@MK_SCENE=MK_SIEGE_HURNS; donpcevent("#HurnscaldSiege::OnMKSiege"); } + // Nivalis + else if (.mp$ ~= "020-*") { + announce ("Monster King: I smell humans! Humans must die!"), bc_map|bc_npc; + $@MK_SCENE=MK_SIEGE_NIVAL; + donpcevent("Lieutenant Joshua::OnMKSiege"); + } } // If a player is nearby while the Monster King prepares, event may happen |