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author | Jesusaves <cpntb1@ymail.com> | 2019-07-27 18:28:27 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-27 18:28:27 -0300 |
commit | 1fc876e6ffe9c2c3dd39c0d28b379c8209977a0a (patch) | |
tree | af0220a15d2224ced86102f1e20b8cbf640a762b /npc/functions/fishing.txt | |
parent | f036cdcc36440c7811d6dd6741d372afeb98e47b (diff) | |
download | serverdata-1fc876e6ffe9c2c3dd39c0d28b379c8209977a0a.tar.gz serverdata-1fc876e6ffe9c2c3dd39c0d28b379c8209977a0a.tar.bz2 serverdata-1fc876e6ffe9c2c3dd39c0d28b379c8209977a0a.tar.xz serverdata-1fc876e6ffe9c2c3dd39c0d28b379c8209977a0a.zip |
Passive Playstyle: Now you get monster points in the following cases:
Fishing (=bait rarity). Treasure Hunting (=20% from Job Level).
Both are about a Maggot Kill. Crafting gives full job level (about a Dark Lizard kill)
Diffstat (limited to 'npc/functions/fishing.txt')
-rw-r--r-- | npc/functions/fishing.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt index 56415e6eb..52f9fcc9a 100644 --- a/npc/functions/fishing.txt +++ b/npc/functions/fishing.txt @@ -225,6 +225,10 @@ function script fishing { specialeffect(.@success_fx, SELF, playerattached()); getexp getvariableofnpc(.bait_ids[@bait_d+1], .@npc$)+(BaseLevel/10), 0; // xp gain is equivalent to bait rarity + BaseLevel boost + // MobPt gain is equivalent to bait rarity. + if (MPQUEST) + Mobpt+=getvariableofnpc(.bait_ids[@bait_d+1], .@npc$); + if(!checkweight(.@fish_id, 1)) { dispbottom l("You caught a @@ but had no room in your inventory to carry it.", getitemlink(.@fish_id)); |