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authorJesusaves <cpntb1@ymail.com>2019-01-13 18:59:35 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-13 18:59:35 -0200
commita9046d308843a5f9e7feb84ff33bad3ba9d34c19 (patch)
treed145c3883127cad01d9d8a4bd1f379556a575172 /npc/functions/fishing.txt
parentf15bb7f1bff12b5bda89764bbaadde9baf023b02 (diff)
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Baselevel will also boost fishing exp gain (but luck will not)
Diffstat (limited to 'npc/functions/fishing.txt')
-rw-r--r--npc/functions/fishing.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/fishing.txt b/npc/functions/fishing.txt
index b669e5af8..f9298af26 100644
--- a/npc/functions/fishing.txt
+++ b/npc/functions/fishing.txt
@@ -221,7 +221,7 @@ function script fishing {
if (rand(gettimetick(0) - @fishing_tick) <= .@pull_rand_max)
{
specialeffect(.@success_fx, SELF, playerattached()); // event success
- getexp getvariableofnpc(.bait_ids[@bait_d+1], .@npc$), 0; // xp gain is equivalent to bait rarity
+ getexp getvariableofnpc(.bait_ids[@bait_d+1], .@npc$)+(BaseLevel/10), 0; // xp gain is equivalent to bait rarity + BaseLevel boost
if(!checkweight(.@fish_id, 1))
{