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author | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
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committer | Saulc <lucashelaine14@gmail.com> | 2018-01-13 20:50:42 +0100 |
commit | 20df2abc1aca00d6aa5dc78347133890f36b32f3 (patch) | |
tree | 4ad4a8bb8b0605473a702e314799a4626347721a /npc/functions/confused-tree-dict.txt | |
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Diffstat (limited to 'npc/functions/confused-tree-dict.txt')
-rw-r--r-- | npc/functions/confused-tree-dict.txt | 560 |
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diff --git a/npc/functions/confused-tree-dict.txt b/npc/functions/confused-tree-dict.txt new file mode 100644 index 000000000..4250ec35d --- /dev/null +++ b/npc/functions/confused-tree-dict.txt @@ -0,0 +1,560 @@ +// Evol scripts. +// Author: +// gumi +// rein +// Based on CrazyTree, originally made by: +// gumi +// pclouds +// veryape +// wushin +// Description: +// dictionaries for confused tree + +// Built-in variables: +// ~t lowercase hot word regex +// ~n npc name +// ~p player name or special name +// ~P player name only +// +// Custom variables: +// {{var}} random from array .D_var$ +// {{^var}} same but capitalize +// {{+var}} same but title case +// {{!var}} same but all caps +// You can also specify multiple variables, separated by a comma (,) +// +// Example: +// "*drops a {{! size }} {{ color }} {{^ sizeable object, someone }} on ~p's head*" + +function script TREE_dictionaries { + .npc$ = strnpcinfo(0); + + // special aliases below (regex of lowercase char names) + // the substitutions are an array separated by backticks (`) + // XXX: this could become a hashtable at some point if it gets too big + + setarray getvariableofnpc(.alias$[0], .npc$), + "^veryape(?:gm)?$", "hairyape", + + "^wu-?shin$", "Dwarven Princess`" + "She-Ra", + + "^reid$", "Borg Queen`" + "Mistress`" + "Milady`" + "R'eid", + + "^(?:slicer|madcamel)$", "Camel Toe", + + "^4144(?:4d494e)?$", "NPC", + + "^omatt$", "@@https://youtu.be/S2qiZoqH9OY|omatt@@`" + "o'matt", + + "^prsm$", "Refractor`" + "Overlord"; + set getvariableofnpc(.alias, .npc$), getarraysize(getvariableofnpc(.alias$, .npc$)); + + + + // special drops below (regex of lowercase char names) + // the substitutions are an array of standard replies separated by backticks (`) + // and allow {{variables}} + // XXX: this could become a hashtable at some point if it gets too big + + setarray getvariableofnpc(.sdrops$[0], .npc$), + "^reid$", "*drops an empty jar of Nutella on ~p*", + "^omatt$", "*drops Elisabeth Granneman on ~p*"; + set getvariableofnpc(.sdrops, .npc$), getarraysize(getvariableofnpc(.sdrops$, .npc$)); + + + // variables below + + setarray getvariableofnpc(.D_size$[0], .npc$), // {{size}} + "tiny", + "small", + "perfectly sized", + "large", + "huge", + "humongous", + "ginormous"; + set getvariableofnpc(.D_size, .npc$), getarraysize(getvariableofnpc(.D_size$, .npc$)); + + setarray getvariableofnpc(.D_color$[0], .npc$), // {{color}} + "red", + "orange", + "yellow", + "pink", + "aqua", + "cyan", + "blue", + "indigo", + "violet", + "purple", + "magenta", + "pink", + "black", + "white", + "grey", + "greyscale", + "brown", + "maroon", + "turquoise", + "lime", + "sky blue", + "invisible"; + set getvariableofnpc(.D_color, .npc$), getarraysize(getvariableofnpc(.D_color$, .npc$)); + + setarray getvariableofnpc(.D_violentadverb$[0], .npc$), // {{violent adverb}} + "violently", + "repeatedly", + "casually", + "forcefully", + "slowly", + "carefully", + "hopefully", + "dangerously", + "shockingly", + "religiously"; + set getvariableofnpc(.D_violentadverb, .npc$), getarraysize(getvariableofnpc(.D_violentadverb$, .npc$)); + + setarray getvariableofnpc(.D_hello$[0], .npc$), // {{hello}} + "hi", + "hi", + "hi", + "hi", + "hey", + "hey", + "hey", + "yo", + "yo", + "hello", + "hello", + "hello", + "hello", + "hello", + "hello", + "hello", + "hello", + "hello", + "hello", + "howdy", + "bonjour"; + set getvariableofnpc(.D_hello, .npc$), getarraysize(getvariableofnpc(.D_hello$, .npc$)); + + setarray getvariableofnpc(.D_violentverb$[0], .npc$), // {{violent verb}} + "slaps", + "slaps", + "slaps", + "slaps", + "slaps", // yeah the tree likes to slap a lot + "hits", + "pummels", + "beats", + "flattens", + "taunts", + "liquidates", + "spanks", + "affronts", + "tranquilizes", + "atomizes", + "impales", + "dismembers"; + set getvariableofnpc(.D_violentverb, .npc$), getarraysize(getvariableofnpc(.D_violentverb$, .npc$)); + + setarray getvariableofnpc(.D_location$[0], .npc$), // {{location}} + "Artis", + "Hurnscald", + "Tulimshar", + "Nivalis", + "Candor", + "Drasil"; + set getvariableofnpc(.D_location, .npc$), getarraysize(getvariableofnpc(.D_location$, .npc$)); + + setarray getvariableofnpc(.D_sizeableobject$[0], .npc$), // {{sizeable object}} + "trout", + "whale", + "space whale", + "penguin", + "coelacanth", + "squid", + "shrimp", + "crab", + "tentacle", + "dictionary", + "grammar book", + "textbook", + "dinosaur", + "t-rex", + "star-nosed mole", + "chimpanzee", + "mermaid", + "merman", + "piano", + "prince", + "princess", + "pinkie", + "squirrel", + "mouboo", + "wet mop", + "drunken pirate", + "cake", + "cookie", + "chocobo", + "restraining order", + "freight train", + "carnival hammer", + "crate", + "bomb", + "bowl of petinuas", + "box", + "platypus", + "magic eightball", + "vase"; + set getvariableofnpc(.D_sizeableobject, .npc$), getarraysize(getvariableofnpc(.D_sizeableobject$, .npc$)); + + setarray getvariableofnpc(.D_nsizeableobject$[0], .npc$), // {{n sizeable object}} + "octopus", + "elephant", + "angry cat", + "anvil", + "encyclopedia set"; + set getvariableofnpc(.D_nsizeableobject, .npc$), getarraysize(getvariableofnpc(.D_nsizeableobject$, .npc$)); + + setarray getvariableofnpc(.D_someone$[0], .npc$), // {{someone}} + "Voldemort", + "Cthulhu", + "Platyna", + "Hitler", + "Luvia", + "General Krukan", + "Borg Queen", + "Freeyorp", + "MadCamel"; + set getvariableofnpc(.D_someone, .npc$), getarraysize(getvariableofnpc(.D_someone$, .npc$)); + + // replies below + + setarray getvariableofnpc(.greetings$[0], .npc$), + "{{^ hello }} ~p!", + "{{^ hello }} ~p!", + "{{^ hello }} ~p!", + "{{^ hello }} ~p!", + "{{^ hello }} ~p.", + "{{^ hello }} ~p.", + "{{^ hello }} ~p.", + "{{^ hello }} ~p.", + "{{^ hello }} ~p.", + "{{^ hello }} ~p.", + "{{^ hello }} ~p, what's up?", + "{{^ hello }} ~p, anything new?", + "{{^ hello }} ~p, how are you?", + "~p!!!!", + "~p!!!", + "~p!!", + "{{^ hello }} ~p! You are looking lovely today!", + "Welcome back, ~p.", + "Welcome back, ~p.", + "Welcome back, ~p.", + "~p is back!!", + "Hello and welcome to the Aperture Science computer-aided enrichment center.", + "Greetings ~p.", + "What's up ~p?", + "What's up ~p?", + "How are you ~p?"; + set getvariableofnpc(.greetings, .npc$), getarraysize(getvariableofnpc(.greetings$, .npc$)); + + setarray getvariableofnpc(.jokes$[0], .npc$), + "How did the tree get drunk? On root beer.", + "Do you think I'm lazy?", + "I miss CrazyTree %%S.", + "I miss LazyTree %%S.", + "I'm not telling you!", + "*sighs.*", + "If I do it for you, then I have to do it for everybody.", + "What did the beaver say to the tree? It's been nice gnawing you.", + "What did the little tree say to the big tree? Leaf me alone.", + "What did the tree wear to the pool party? Swimming trunks.", + "What do trees give to their dogs? Treets.", + "What do you call a tree that only eats meat? Carniforous.", + "What do you call a tree who's always envious? Evergreen.", + "What is the tree's least favourite month? Sep-timber!", + "What kind of tree can fit into your hand? A palm-tree.", + "What was the tree's favorite subject in school? Chemistree.", + "Why did the leaf go to the doctor? It was feeling green.", + "Why doesn't the tree need sudo? Because it has root.", + "Why was the cat afraid of the tree? Because of its bark.", + "Why was the tree executed? For treeson.", + "How do trees get on the internet? They log in.", + "Why did the pine tree get into trouble? Because it was being knotty.", + "Did you hear the one about the oak tree? It's a corn-y one!", + "What do you call a blonde in a tree with a briefcase? Branch Manager.", + "How is an apple like a lawyer? They both look good hanging from a tree.", + "Why did the sheriff arrest the tree? Because its leaves rustled.", + "I'm too tired, ask someone else.", + "If you are trying to get me to tell jokes you are barking up the wrong tree!", + "You wooden think they were funny anyhow. Leaf me alone!", + "What is brown and sticky? A stick.", + "What's the best way to carve wood? Whittle by whittle.", + "What did the tree do when the bank closed? It started its own branch.", + "Do you want a brief explanation of an acorn? In a nutshell, it’s an oak tree.", + "A snare drum and a crash cymbal fell out of a tree. *BA-DUM TSSSHH*", + "How do you properly identify a dogwood tree? By the bark!", + "Where do saplings go to learn? Elementree school.", + "Why do trees make great thieves? Sticky fingers.", + "What is green, has leaves, and a trunk? A houseplant going on vacation.", + "Where can Adansonia trees go for a quick trim? To the baobarber.", + "What looks like half a spruce tree? The other half.", + "What do you give to a sick citrus tree? Lemon aid.", + "What did the tree say to the drill? You bore me.", + "What happened to the wooden car with wooden wheels and a wooden engine? It wooden go.", + "How do trees keep you in suspense? I'll tell you tomorrow.", + "Where do birch trees keep their valuables? In a river bank.", + "What kind of stories do giant sequoia trees tell? Tall tales.", + "What is the most frustrating thing about being a tree? Having so many limbs and not being able to walk.", + "What's black, highly dangerous, and lives in a tree? A crow with a machine gun.", + "What kind of wood doesn't float? Natalie Wood.", + "Two men passed a sign while looking for work. It was for tree fellers. They said: “what a shame, there are only two of us”."; + set getvariableofnpc(.jokes, .npc$), getarraysize(getvariableofnpc(.jokes$, .npc$)); + + setarray getvariableofnpc(.healing$[0], .npc$), + "Eat an apple, they're good for you.", + "If I do it for you, then I have to do it for everybody.", + "Oh, go drink a potion or something.", + "Whoops! I lost my spellbook.", + "No mana."; + set getvariableofnpc(.healing, .npc$), getarraysize(getvariableofnpc(.healing$, .npc$)); + + setarray getvariableofnpc(.whoami$[0], .npc$), + "An undercover GM.", + "An exiled GM.", + "I'm not telling you!", + "I'm a bot! I'll be level 99 one day! Mwahahahaaha!!!111!", + "Somebody said I'm a Chinese copy of CrazyTree.", + "I am your evil twin.", + "I don't remember anything after I woke up! What happened to me?", + "I don't know. Why am I here??", + "Who are you?", + "On the 8th day, God was bored and said 'There will be bots'. So here I am.", + "♪ I'm your hell, I'm your dream, I'm nothing in between ♪♪", + "♪♪ Aperture Science. We do what we must, because... we can ♪", + "I'm just a reincarnation of a copy."; + set getvariableofnpc(.whoami, .npc$), getarraysize(getvariableofnpc(.whoami$, .npc$)); + + setarray getvariableofnpc(.drops$[0], .npc$), + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops an {{ n sizeable object }} on ~p's head.*", + "*drops an {{ n sizeable object }} on ~p's head.*", + "*drops {{ someone }} on ~p's head.*", + "*drops a coin on ~p's head.*", + "*drops a fruit on ~p's head.*", + "*drops an apple on ~p's head.*", + "*drops an iten on ~p's head.*", + "*drops a GM on ~p.*", + "*drops a piece of moon rock on ~p's head.*", + "*drops a pin on ~p's head.*", + "*drops a rock on ~p's head.*", + "*drops a tub of paint on ~p's head.*", + "*drops a sandworm on ~p.*", + "*drops an idea in ~p's head.*", + "*drops The Hitchhiker's Guide to the Galaxy on ~p's head.*", + "Ouch.", + "Ouchy.", + "*drops dead.*", + "*sighs.*", + "Leaf me alone.", + "Stop it! I doesn't drop branches, try the Druid tree for once!"; + set getvariableofnpc(.drops, .npc$), getarraysize(getvariableofnpc(.drops$, .npc$)); + + setarray getvariableofnpc(.die$[0], .npc$), + "*drops an iten on ~p's head.*", + "*drops a piece of moon rock on ~p's head.*", + "*drops {{ someone }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops a {{ sizeable object }} on ~p's head.*", + "*drops an {{ n sizeable object }} on ~p's head.*", + "*drops a {{ size }} {{ sizeable object, n sizeable object }} on ~p's head.*", + "*drops a {{ size }} {{ color }} {{ sizeable object, n sizeable object }} on ~p's head.*", + "*{{ violent adverb }} {{ violent verb }} ~p.*", + "*drops dead.*", + "*sighs.*", + "Avada Kedavra!", + "Make me!", + "Never!!", + "You die, ~p!", + "You die, ~p!", + "You die, ~p!", + "You die, ~p!", + "No!", + "In a minute.", + "Suuure... I'll get right on it..."; + set getvariableofnpc(.die, .npc$), getarraysize(getvariableofnpc(.die$, .npc$)); + + setarray getvariableofnpc(.poke$[0], .npc$), + "*tickles.*"; + set getvariableofnpc(.poke, .npc$), getarraysize(getvariableofnpc(.poke$, .npc$)); + + setarray getvariableofnpc(.disgusting$[0], .npc$), + "Ewwwww %%^."; + set getvariableofnpc(.disgusting, .npc$), getarraysize(getvariableofnpc(.disgusting$, .npc$)); + + setarray getvariableofnpc(.answer$[0], .npc$), + "42.", + "Kittens."; + set getvariableofnpc(.answer, .npc$), getarraysize(getvariableofnpc(.answer$, .npc$)); + + setarray getvariableofnpc(.burning$[0], .npc$), + "*curses ~p and dies %%c.*", + "Help! I'm on fire!", + "Oh hot.. hot hot!", + "*is glowing.*", + "*is flaming.*", + "Ehemm. Where are firefighters? I need them now!", + "*is so hot!.*", + "*slowly catches fire.*", + "*trembles with trepidation.*", + "*is immune to fire.*"; + set getvariableofnpc(.burning, .npc$), getarraysize(getvariableofnpc(.burning$, .npc$)); + + setarray getvariableofnpc(.kill$[0], .npc$), + "*curses ~p and dies %%c.*"; + set getvariableofnpc(.kill, .npc$), getarraysize(getvariableofnpc(.kill$, .npc$)); + + setarray getvariableofnpc(.silly$[0], .npc$), + "Hahaha, good one!"; + set getvariableofnpc(.silly, .npc$), getarraysize(getvariableofnpc(.silly$, .npc$)); + + setarray getvariableofnpc(.love$[0], .npc$), + "♪♪ and IIII.. will alwayyyys loooovvve youuuuu. ♪♪ %%]", + "♪♪ nothing's gonna change my love for you, you oughta know by now how much I love you.. ♪ %%]", + "♪ ..and then I go and spoil it all, by saying something stupid like: “I love you.” ♪", + "♪ ..won't you find a place for me? somewhere in your heart... ♪♪", + "Thank you.", + "♪♪ ..I can't love another when my heart is somewhere far away.. ♪", + "%%]"; + set getvariableofnpc(.love, .npc$), getarraysize(getvariableofnpc(.love$, .npc$)); + + setarray getvariableofnpc(.dance$[0], .npc$), + "I would but I am rooted to the ground.", + "Have you ever seen a tree dance before?", + "Hahaha, good one!"; + set getvariableofnpc(.dance, .npc$), getarraysize(getvariableofnpc(.dance$, .npc$)); + + setarray getvariableofnpc(.hate$[0], .npc$), + "Right back at you!", + "Ok...", + "*pats ~p, let it go...*", + "Hu hu hu, ~p hates me."; + set getvariableofnpc(.hate, .npc$), getarraysize(getvariableofnpc(.hate$, .npc$)); + + setarray getvariableofnpc(.bye$[0], .npc$), + "*waves goodbye to ~p in tears, come back soon!*"; + set getvariableofnpc(.bye, .npc$), getarraysize(getvariableofnpc(.bye$, .npc$)); + + setarray getvariableofnpc(.pain$[0], .npc$), + "Ouch.", + "Ouchy.", + "Argh.", + "Eek.", + "*howls.*", + "*screams.*", + "*groans.*", + "*cries.*", + "*faints.*", + "*shrieks.*", + "*hides behind itself.*", + "%%k", + "Why, what did I do to you? %%i"; + set getvariableofnpc(.pain, .npc$), getarraysize(getvariableofnpc(.pain$, .npc$)); + + setarray getvariableofnpc(.eightball$[0], .npc$), + "It is possible.", + "Yes!", + "Of course.", + "Naturally.", + "Obviously.", + "It shall be.", + "The outlook is good.", + "It is so.", + "One would be wise to think so.", + "The answer is certainly yes.", + "In your dreams.", + "I doubt it very much.", + "No chance.", + "The outlook is very poor.", + "Unlikely.", + "About as likely as pigs flying.", + "You're kidding, right?", + "NO!", + "NO.", + "No.", + "Maybe...", + "No clue.", + "I don't know.", + "The outlook is hazy, please ask again later.", + "What are you asking me for?", + "Come again?", + "You know the answer better than I.", + "The answer is def-- oooh! shiny thing!", + "No idea.", + "Perhaps.", + "I think it is better not to tell you.", + "Error 417: Expectation failed."; + set getvariableofnpc(.eightball, .npc$), getarraysize(getvariableofnpc(.eightball$, .npc$)); + + setarray getvariableofnpc(.bad$[0], .npc$), + "I'm not bad! You are bad!", + "OK, I'm bad.", + "I'm just a littttle bad.", + "Not as bad as the people that made me."; + set getvariableofnpc(.bad, .npc$), getarraysize(getvariableofnpc(.bad$, .npc$)); + + setarray getvariableofnpc(.no_idea$[0], .npc$), + "What?", + "What??", + "What?", + "Whatever.", + "Hmm...", + "Hmm...", + "Huh?", + "*yawns.*", + "Wait a minute...", + "What are you talking about?", + "Who are you?", + "What about me?", + "I don't know what you are talking about", + "Excuse me?", + "Very interesting.", + "Really?", + "Go on...", + "*scratches its leafy head.*", + "*feels a disturbance in the force.*", + "%%j", + "*senses a disturbance in the force.*", + "I'm bored...", + "%%U", + "%%["; + set getvariableofnpc(.no_idea, .npc$), getarraysize(getvariableofnpc(.no_idea$, .npc$)); + + setarray getvariableofnpc(.shut_up$[0], .npc$), + "*goes hide in a corner %%S.*"; + set getvariableofnpc(.shut_up, .npc$), getarraysize(getvariableofnpc(.shut_up$, .npc$)); + + setarray getvariableofnpc(.climb$[0], .npc$), + "*sways violently.*", + "*bends all the way to the ground.*", + "*creaks and bends.*", + "*welcomes those who come to play %%I.*", + "*beams with pride.*"; + set getvariableofnpc(.climb, .npc$), getarraysize(getvariableofnpc(.climb$, .npc$)); + + return; +} |