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authorJesusaves <cpntb1@ymail.com>2020-01-28 20:50:51 -0300
committerJesusaves <cpntb1@ymail.com>2020-01-28 20:50:51 -0300
commit70bded3be5f87da0f864509865bdd74c2131a974 (patch)
treeee4954348600ed0c77afccb871cb46cbb0763c0f /npc/functions/clientversion.txt
parent3420041dc55b10f30eab3167857afc47902763bc (diff)
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Sort properly UPDATES on ClientVersion updater
Diffstat (limited to 'npc/functions/clientversion.txt')
-rw-r--r--npc/functions/clientversion.txt73
1 files changed, 38 insertions, 35 deletions
diff --git a/npc/functions/clientversion.txt b/npc/functions/clientversion.txt
index e1c98a41f..d4746b460 100644
--- a/npc/functions/clientversion.txt
+++ b/npc/functions/clientversion.txt
@@ -673,41 +673,6 @@ function script clientupdater {
// Karma fix (double check
Karma=0;
}
-
- // #ADD_LVL means the user have to right to get some levels. This is a sketch. The code might be deleted.
- if (#ADD_LVL) {
- .@dg=1;
- /*
- mesn "Jesus Saves";
- mesc l("Oh - Welcome to TMW2: Moubootaur Legends!"), 3;
- next;
- mesn "Jesus Saves";
- mesc l("Please, fell at home. You can use ##B#world##b channel to speak to everyone on Discord, IRC and ingame."), 3;
- next;
- mesn "Jesus Saves";
- mesc l("Our mission statement is to bring fun to all players. You'll get some levels automatically. We advise you to join a guild."), 3;
- next;
- mesn "Jesus Saves";
- mesc l("If you have any trouble or doubt, don't hesit to call us. There are some cooperative quests, and more of them are being added."), 3;
- next;
- mesn "Jesus Saves";
- mesc l("Anyway, ##Bwelcome##b, and have fun! If you need anything, we are a keypress from distance!"), 3;
- //atcommand "@blvl "+#ADD_LVL;
- //getitem TimeFlask, 1;
- #ADD_LVL=(#ADD_LVL*9)/10;
- */
- if ((readparam(BaseExp)+#ADD_LVL > readparam(NextBaseExp))) {
- do {
- .@v=readparam(NextBaseExp)-readparam(BaseExp);
- getexp .@v, 0;
- #ADD_LVL-=.@v;
- } while (readparam(BaseExp)+#ADD_LVL > readparam(NextBaseExp));
- }
- getexp #ADD_LVL, 0;
- #ADD_LVL=0;
- // TODO: Use @super debug functions and force player to join a guild. We will need the guild ID, though.
- rodex_sendmail(getcharid(0), "TMW2 Team", "Welcome to Moubootaur Legends", "Hey, thanks for believing on us! We hope to have a great time togheter. Any problem, ask for help in #world - the Discord bridge! Enjoy our game!", 20);
- }
// Baktar changes
// seg out 21 19:32:55 -03 2019
if (UPDATE < 1571697175) {
@@ -751,6 +716,44 @@ function script clientupdater {
}
}
+ // :// End of Regular Update System
+ ////////////////////////////////////
+
+ // #ADD_LVL means the user have to right to get some levels. This is a sketch. The code might be deleted.
+ if (#ADD_LVL) {
+ .@dg=1;
+ /*
+ mesn "Jesus Saves";
+ mesc l("Oh - Welcome to TMW2: Moubootaur Legends!"), 3;
+ next;
+ mesn "Jesus Saves";
+ mesc l("Please, fell at home. You can use ##B#world##b channel to speak to everyone on Discord, IRC and ingame."), 3;
+ next;
+ mesn "Jesus Saves";
+ mesc l("Our mission statement is to bring fun to all players. You'll get some levels automatically. We advise you to join a guild."), 3;
+ next;
+ mesn "Jesus Saves";
+ mesc l("If you have any trouble or doubt, don't hesit to call us. There are some cooperative quests, and more of them are being added."), 3;
+ next;
+ mesn "Jesus Saves";
+ mesc l("Anyway, ##Bwelcome##b, and have fun! If you need anything, we are a keypress from distance!"), 3;
+ //atcommand "@blvl "+#ADD_LVL;
+ //getitem TimeFlask, 1;
+ #ADD_LVL=(#ADD_LVL*9)/10;
+ */
+ if ((readparam(BaseExp)+#ADD_LVL > readparam(NextBaseExp))) {
+ do {
+ .@v=readparam(NextBaseExp)-readparam(BaseExp);
+ getexp .@v, 0;
+ #ADD_LVL-=.@v;
+ } while (readparam(BaseExp)+#ADD_LVL > readparam(NextBaseExp));
+ }
+ getexp #ADD_LVL, 0;
+ #ADD_LVL=0;
+ // TODO: Use @super debug functions and force player to join a guild. We will need the guild ID, though.
+ rodex_sendmail(getcharid(0), "TMW2 Team", "Welcome to Moubootaur Legends", "Hey, thanks for believing on us! We hope to have a great time togheter. Any problem, ask for help in #world - the Discord bridge! Enjoy our game!", 20);
+ }
+
if (.@dg) {
next;