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author | Jesusaves <cpntb1@ymail.com> | 2018-06-11 22:46:49 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-11 22:46:49 -0300 |
commit | 71ae140049dc991d2afe179d7467ec92e1f54e94 (patch) | |
tree | 83b8ebf9d5e512d463e6188bfc53d020ec466382 /npc/functions/class.txt | |
parent | 30d516b2431b1b94c2149728e82b639fee351d38 (diff) | |
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Function to class masters.
Diffstat (limited to 'npc/functions/class.txt')
-rw-r--r-- | npc/functions/class.txt | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/npc/functions/class.txt b/npc/functions/class.txt new file mode 100644 index 000000000..e36015fd3 --- /dev/null +++ b/npc/functions/class.txt @@ -0,0 +1,156 @@ +// TMW-2 Script +// Author: +// Saulc +// Jesusalva +// Description: +// Handles Colin and Luca. They say exactly the same things, afterall. + +// ClassID, ClassName, OtherClass, sk1, +function script ClassMaster { + .@CLASS=getarg(0); + .@CNAME=getarg(1); + .@OTHER=getarg(2); + + // Skills + .@SK_T1=getarg(3); + mesn; + mesq l("I am the @@ master.", .@CNAME); + if (!MAGIC_LVL) goto L_NoMagic; + if (getskilllv(.@OTHER) && !is_admin()) close; + + if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 0) goto L_Tier2; + if (getskilllv(.@CLASS) == 1 && MAGIC_LVL >= 2 && ST_TIER == 1) mes col("...Where is the recipe for the potion? Ah, I lost it...", 9); + + // Sanity check + if (getskilllv(.@SK_T1) >= 1) mesq l("Are you using my skill?"); + if (getskilllv(.@SK_T1) >= 1) close; + + if (getskilllv(.@CLASS) == 0) goto L_SignUp; + close; + +L_SignUp: + next; + mesn; + mesq l("You have some magic power. Do you want to join the Magic Warriors? ##BThis cannot be undone##b."); + next; + mesn; + mesq l("We use swords and bows to protect the people, and we use magic to spice things up! Because we're strong even without it!"); + next; + menu + l("What do I need to do to join?"), L_JoinReq, + l("I'm not interested, sorry."), -; + close; + +L_JoinReq: + mesn; + mesq l("Ah, nothing too major, as you already have magic."); + next; + mesn; + mesq l("We only require a small fee of 1 @@, or 40 @@", getitemlink(DivineApple), getitemlink(SnakeEgg)); + next; + switch(select( + rif(countitem(DivineApple) >= 1, l("I got the apple.")), + rif(countitem(SnakeEgg) >= 40, l("I got the eggs.")), + l("I will apply later."))) { + + case 1: + delitem DivineApple, 1; + goto L_Tier1Ok; + break; + case 2: + // If player had 40 eggs, and eat 1 - they are clearly cheating. + // It will delete all 39 eggs, and when it tries to delete the 40th, + // it won't find and will terminate the script. No lame cheating. + // Of course, all 39 eggs are gone for and I can't do anything about it. + delitem SnakeEgg, 40; + goto L_Tier1Ok; + break; + default: + break; + } + + close; + +L_Tier1Ok: + // The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1. + skill(.@SK_T1,1,0); + skill(.@CLASS,1,0); + mes ""; + mesn; + mesq l("Here, learn the ##BFalkon Punch##b. It is on Physical skills tab. You can drag it to the shortcut list. Use it to protect people!"); + close; + +L_NoMagic: + next; + mesn; + mesq l("Your lack of magical power is critical. I dare say, you might never in your life get access to a Mana Stone."); + next; + mesn; + mesq l("Besides the Magic Council, Andrei Sakar have his own Mana Stone, but I doubt he would train the likes of you, or share his Mana Stone."); + next; + mesn; + mesq l("Perhaps, in the city, someone knows rumors about Mana Stones and can teach you. Other than that, you're on your own."); + close; + +// progressbar("<color>", <seconds>) +// Script will be canceled if character moves :D +// So I probably could *try* to reuse TMW-BR Magic Tier 2 Scripts. +L_Tier2: + next; + mesn; + mesq l("Wha, your magic power increased! How?! Ah, nevermind. You are eligible to get tier 2!"); + next; + mesn; + mesq l("But whoa, not so fast! You must pass the seven steps of a trial first!"); + next; + mesn; + mesq l("The first trial is simple, I'm not doing anything in special. Bring me 1 @@, or 20 @@ and 20 @@.", getitemlink(DivineApple), getitemlink(SilkCocoon), getitemlink(ChocolateMouboo)); + next; + switch(select( + rif(countitem(DivineApple) >= 1, l("I got the apple.")), + rif(countitem(SilkCocoon) >= 20 && countitem(ChocolateMouboo) >= 20, l("I got the silk and chocolate.")), + l("I will apply later."))) { + + case 1: + delitem DivineApple, 1; + goto L_Tier2Ok; + break; + case 2: + delitem SilkCocoon, 20; + delitem ChocolateMouboo, 20; + goto L_Tier2Ok; + break; + default: + break; + } + + close; + +L_Tier2Ok: + // The last argument is duration: 0 - permanent 1- temporary. If omitted, defaults to 1. + addtoskill(.@SK_T1,1,0); + getexp 10000, 0; + ST_TIER=1; + mes ""; + mesn; + mesq l("Good, good. The skill you got earlier just raised a single level. I'll also impair some experience on you, no biggies."); + next; + mesn; + mesq l("Now, the real challenge will start. You have a lot of raw power, but that doesn't gives you a lot of skills to learn."); + next; + mesn; + mesq l("I can make a nice, simple potion for you. Once you drink it, the raw mana will settle on your body."); + next; + mesn; + mesq l("However, beware! That potion is short-lived, you'll be running against time. Get ready to travel a lot."); + next; + mesn; + mesq l("Come talk to me when you're ready, and we can begin."); + close; + +L_T2_S1: + addtoskill(.@CLASS,1,0); + getexp 40000, 0; // Yes, 40k experience points. Waw. + close; + +} |