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authorJesusaves <cpntb1@ymail.com>2021-03-02 20:47:35 -0300
committerJesusaves <cpntb1@ymail.com>2021-03-02 20:47:35 -0300
commite4331041e246a568ba308b2a04e196fc16f87d6b (patch)
treea119489f54ba265f3b367a864b204616b789b332 /npc/craft
parent1112c0a81cd602eab5bd8a4cb05a7ef1ec8d3454 (diff)
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This is the biggest nerf I ever applied and it does slows down release.
It makes the crafting bonus only reach 100% for Lv 100+ equips. Equipment of lower level will be only 50% of the crafting bonuses. Every 20 levels will unlock a +10% of the crafting potential. This effectively makes a reason to always seek for the highest level equips, and the risk of having them broken. This does not apply to Legendary Equipment and does not go past 100%. Now, I need to find some way to compensate this nerf =/
Diffstat (limited to 'npc/craft')
-rw-r--r--npc/craft/options.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt
index f06b78c83..0b1477ac3 100644
--- a/npc/craft/options.txt
+++ b/npc/craft/options.txt
@@ -513,6 +513,9 @@ function script csys_BonusCalc {
.@avmult=(.@craft+.@skill)*.@mult;
.@avg=.@avmult/10;
+ // Equip Level Cap
+ if (!(@csysArmor & CSYS_LEGENDARY))
+ .@avg=.@avg*(5+min(5, .@eqlv/20))/10;
// Roll or no roll
if (!.@skip) {
.@base=rand2(1, .@avg+1);