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authorJesusaves <cpntb1@ymail.com>2019-07-27 18:28:27 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-27 18:28:27 -0300
commit1fc876e6ffe9c2c3dd39c0d28b379c8209977a0a (patch)
treeaf0220a15d2224ced86102f1e20b8cbf640a762b /npc/craft
parentf036cdcc36440c7811d6dd6741d372afeb98e47b (diff)
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Passive Playstyle: Now you get monster points in the following cases:
Fishing (=bait rarity). Treasure Hunting (=20% from Job Level). Both are about a Maggot Kill. Crafting gives full job level (about a Dark Lizard kill)
Diffstat (limited to 'npc/craft')
-rw-r--r--npc/craft/smith.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt
index 71f6a47f5..87dc9d55d 100644
--- a/npc/craft/smith.txt
+++ b/npc/craft/smith.txt
@@ -62,6 +62,9 @@ function script SmithSystem {
// Get experience for the craft
.@xp=getiteminfo(.@it, ITEMINFO_SELLPRICE);
getexp .@xp+BaseLevel, (.@xp/3)+BaseLevel+JobLevel;
+ // Monster points too, if appliable - by your Job Level
+ if (MPQUEST)
+ Mobpt+=JobLevel;
.success=true;
} else {