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authorJesusaves <cpntb1@ymail.com>2019-06-05 15:45:44 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-05 15:45:44 -0300
commita94848e37f4457f15761f16de9336d7da7dbc1fd (patch)
tree4367a18f430d34125566c5aa4561145bee1ec876 /npc/craft
parentde89bf394211adba7875f1d6fe846516ee8607d2 (diff)
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Tweak balance, make calculations, write down a table
Diffstat (limited to 'npc/craft')
-rw-r--r--npc/craft/options.txt9
1 files changed, 8 insertions, 1 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt
index 84ff8be3b..61e7a645b 100644
--- a/npc/craft/options.txt
+++ b/npc/craft/options.txt
@@ -784,7 +784,14 @@ function script csysGUI_OptLearnMenu {
// csysGUI_RaiseOpt( cr )
// Returns true if can raise group, false otherwise
// You can't raise if max level (200) is exceeded
-// A level 50 average would result to: 1 Splash Radius, 100% EXP, 500 HP
+// At current max level (200) you'll have at most the following bonuses:
+// 1 Splash Radius, 100% EXP, 500 HP, 300% SC RESIST, 80 AGI, 200 ATK, 100 STR
+// At ONE QUARTER max level (50) you'll have at most the following bonuses:
+// 1 Splash Radius, 25% EXP, 125 HP, 75% SC RESIST, 20 AGI, 50 ATK, 25 STR
+// At level 10 it will be:
+// 1 Splash Radius, 5% EXP, 25 HP, 15% SC RESIST, 4 AGI, 10 ATK, 5 STR
+// At level 1 it will be:
+// 1 Splash Radius, 1% EXP, 2~3 HP, 1~2% SC RESIST, 1 AGI, 1 ATK, 1 STR
function script csysGUI_RaiseOpt {
.@sk=getarg(0);
.@pc=csysGUI_OptPrice(.@sk);