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author | Jesusaves <cpntb1@ymail.com> | 2019-05-28 22:44:11 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-05-28 22:44:11 -0300 |
commit | 8c99adcb54d0a13f63a6f93d771ca15f211fb4e3 (patch) | |
tree | 5c3a4960a2548edff526896a694426dff5f126a8 /npc/craft/smith.txt | |
parent | eccac500742929097d1724d38a866c1bb0b3a120 (diff) | |
download | serverdata-8c99adcb54d0a13f63a6f93d771ca15f211fb4e3.tar.gz serverdata-8c99adcb54d0a13f63a6f93d771ca15f211fb4e3.tar.bz2 serverdata-8c99adcb54d0a13f63a6f93d771ca15f211fb4e3.tar.xz serverdata-8c99adcb54d0a13f63a6f93d771ca15f211fb4e3.zip |
Item crafting (Bugslayer and Wooden Sword) will now output named items (crafter name).
And these named items will have the crafter's skills on them =D
Great, now we need recipes and learning (both of these) :>
Diffstat (limited to 'npc/craft/smith.txt')
-rw-r--r-- | npc/craft/smith.txt | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/npc/craft/smith.txt b/npc/craft/smith.txt index ba2155210..7753daeaf 100644 --- a/npc/craft/smith.txt +++ b/npc/craft/smith.txt @@ -37,8 +37,24 @@ function script SmithSystem { if (.@entry < 0) { .success=false; } else { - if (.scope == CRAFT_NPC || .knowledge[.@entry]) { + if (.scope == CRAFT_NPC) { usecraft .@craft; + .@it=getcraftcode(.@craft); + getitem(.@it, 1); + .success=true; + } else if (.knowledge[.@entry] || $@GM_OVERRIDE) { + // Player craft item + usecraft .@craft; + .@it=getcraftcode(.@entry); + getnameditem(.@it, strcharinfo(0)); + if (getskilllv(TMW2_CRAFT)) { + delinventorylist(); // Needed, because we'll rely on rfind() + getinventorylist(); + .@index=array_rfind(@inventorylist_id, .@it); + if (csys_Check(.@index)) { + csys_Apply(.@index); + } + } .success=true; } else { .success=false; |