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authorJesusaves <cpntb1@ymail.com>2019-05-31 11:17:56 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-31 11:17:56 -0300
commitf903525a19a2c1939197a5734fddbd896c4efa66 (patch)
tree6a894b59d620818f1c555aa832c23332b978d7ff /npc/craft/options.txt
parentdbd3c80ad7488a0e231a57b2bd1e3b8993c848dd (diff)
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Add CRITEM_* for better GUI. Let's leave explanations to client.
Diffstat (limited to 'npc/craft/options.txt')
-rw-r--r--npc/craft/options.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/npc/craft/options.txt b/npc/craft/options.txt
index cd779c747..0333382fa 100644
--- a/npc/craft/options.txt
+++ b/npc/craft/options.txt
@@ -472,6 +472,11 @@ function script csysGUI_Report {
mes ".:: " + l("Second Tier") + " ::.";
mesc l("Craft Min Level: 2");
mes "";
+ // Maybe we should either add a icon for attack skill group
+ // Or make it a 74xx fake item so player can hover for the information
+ // where effects="requeriments" and desc="Attributes". Just need Names on db.
+ // Final struct would be: l("@@: Lv @@", getitemlink(CRITEM_ATK), CRAFTSYS...
+ // It could still use 16x16 icons. But then, we need a curse SI (TODO)
mes l("ATTACK SKILLS: Lv @@", CRAFTSYS[CRGROUP_ATK]);
mesc l("BASIC Min Level: 2");
mesc l("Lv 1 - Atk, MAtk");