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author | Jesusaves <cpntb1@ymail.com> | 2021-04-07 14:04:30 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-04-07 14:04:30 -0300 |
commit | 7f91b4f988ba3a7d4c6eb44b372aec40ada214c7 (patch) | |
tree | ad5bd22d8dcd4b3e44d6a7f1f5e002e5e250c31d /npc/config/magic.txt | |
parent | 245ebff9989df7375693da955197ba985a34153c (diff) | |
download | serverdata-7f91b4f988ba3a7d4c6eb44b372aec40ada214c7.tar.gz serverdata-7f91b4f988ba3a7d4c6eb44b372aec40ada214c7.tar.bz2 serverdata-7f91b4f988ba3a7d4c6eb44b372aec40ada214c7.tar.xz serverdata-7f91b4f988ba3a7d4c6eb44b372aec40ada214c7.zip |
Convert a few Physical Skills from built-in to Magicv3
Diffstat (limited to 'npc/config/magic.txt')
-rw-r--r-- | npc/config/magic.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/config/magic.txt b/npc/config/magic.txt index fa8dbc93b..9a0001bb7 100644 --- a/npc/config/magic.txt +++ b/npc/config/magic.txt @@ -379,27 +379,27 @@ OnInit: //////////////////////// Physical Sciences // Ground Strike - RegisterMagic(2, ASC_METEORASSAULT, 3, FluoPowder, 3, + RegisterMagic(2, TMW2_GROUNDSTRIKE, 3, FluoPowder, 3, CLASS_PHYSICAL, 50); /* Skillchain */ // Falkon Punch - RegisterMagic(1, SM_BASH, 10, FluoPowder, 3, - CLASS_PHYSICAL, 50, false, MC_MAMMONITE); + RegisterMagic(1, TMW2_FALKONSTRIKE, 10, FluoPowder, 3, + CLASS_PHYSICAL, 50, false, TMW2_SUPREMEATTACK); // Supreme Attack - RegisterMagic(1, MC_MAMMONITE, 10, FluoPowder, 3, - CLASS_PHYSICAL, 50, SM_BASH, KN_AUTOCOUNTER); + RegisterMagic(1, TMW2_SUPREMEATTACK, 10, FluoPowder, 3, + CLASS_PHYSICAL, 50, TMW2_FALKONSTRIKE, KN_AUTOCOUNTER); // Counter Attack RegisterMagic(2, KN_AUTOCOUNTER, 5, FluoPowder, 3, - CLASS_PHYSICAL, 150, MC_MAMMONITE, false); + CLASS_PHYSICAL, 150, TMW2_SUPREMEATTACK, false); /* Skillchain */ // Arrow Shower - RegisterMagic(3, AC_SHOWER, 10, FluoPowder, 3, + RegisterMagic(3, TMW2_ARROWSHOWER, 10, FluoPowder, 3, CLASS_PHYSICAL, 100, false, SN_SHARPSHOOTING); // Sharpshooter RegisterMagic(3, SN_SHARPSHOOTING, 1, FluoPowder, 3, - CLASS_PHYSICAL, 100, AC_SHOWER, false); + CLASS_PHYSICAL, 100, TMW2_ARROWSHOWER, false); @@ -509,8 +509,8 @@ OnInit: //////////////////////// Other: Misc // Charged Shot - RegisterMagic(0, AC_CHARGEARROW, 1, NPCEyes, 1, - CLASS_OTHER, 100); + RegisterMagic(0, TMW2_CHARGEDARROW, 10, Manapple, 1, + CLASS_OTHER, 50); // Study RegisterMagic(0, TMW2_STUDY, 1, Manapple, 1, CLASS_OTHER, 400); |