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author | Jesusaves <cpntb1@ymail.com> | 2021-01-13 04:30:10 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2021-01-13 04:30:10 -0300 |
commit | 4b689d7bef7d150505fa5420ce7b9a9343262b17 (patch) | |
tree | 9142443e53acde38972d6992322c8ccce0cda97e /npc/025-2 | |
parent | 912ebeab71957acbde19a1012f04f308ec464629 (diff) | |
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Main Quest 20 - Survive the trip until the guardhouse.
You will now be officially assigned the task of liberating Fortress Town.
Diffstat (limited to 'npc/025-2')
-rw-r--r-- | npc/025-2/guard.txt | 51 |
1 files changed, 50 insertions, 1 deletions
diff --git a/npc/025-2/guard.txt b/npc/025-2/guard.txt index 0a00f0cfd..b4e187987 100644 --- a/npc/025-2/guard.txt +++ b/npc/025-2/guard.txt @@ -8,10 +8,59 @@ .@q=getq(General_Narrator); if (.@q >= 21) goto L_ShortSummary; + inventoryplace PurificationPotion, 3, ElixirOfLife, 1; setpcblock(255, true); + mesc l("STORY MODE ENABLED. Monsters won't attack you, so you can read without worries."), 1; + next; mesn; - mesq l("Hey %s, I was informed about your arrival. You are here, good!"); + mesq l("Hey %s, I was informed about your arrival. You are here, good!", strcharinfo(0)); + next; + mesn; + mesq l("You see the gates over there? This is the World's Edge. The land which never had a settlement. How. is. there. a. town?!"); + next; + mesn; + mesq l("Not only that, but it is swarming with monsters. Something is really wrong here. From our scouts which went in there, only one returned."); + next; + mesn; + mesq l("So, what to expect? Past this gate is a panthom town and some steel grating. Past the grating is the actual Impregnable Fortress."); + next; + mesn; + mesq l("We found several interest points inside, like some mines with the most precious ores in the world - like %s and even %s - along very powerful monsters. Unfortunately, it is partly flooded.", getitemlink(PlatinumOre), getitemlink(MylarinDust)); + next; + mesn; + mesq l("We also found a small fortress and a small gothic building which might have important clues on your journey. Our first task, therefore, should be recapturing this town from our enemies!"); + next; + mesn; + mesq l("Once that is done, the Alliance's staff will set several stands with the most important services you might need, like banking, inside the town central area."); + next; + mesn; + mesq l("Monsters, however, keep coming from the Impregnable Fortress. They always come on Tuesdays, although we have no idea why."); + next; + mesn; + mesq l("So, %s, I know you have other priorities. I don't even know why you are here - for riches? For glory, for fame? To save the world? To find out about your past? To talk with me because, well, I am just *that* cool? All of the above? Perhaps something else?", strcharinfo(0)); + next; + mesn; + mesq l("But we cannot ignore the threat this imposes to us. You might not know our world's history, but this place should never be inhabited or else..."); + next; + mesn; + .@find$=l("Please find %s - we will need the current world's hero to conduct the siege on the Fortress Town.", $MOST_HEROIC$); + .@sieg$=l("You are our hero- Please assemble a team of adventurers and raid the Fortress Town."); + mesq l("%s But please be quick! I feel this world doesn't have much time left!", (strcharinfo(0) == $MOST_HEROIC$ ? .@sieg$ : .@find$)); + next; + mesn; + mesq l("Here, take this %s and these %s and good luck!", getitemlink(ElixirOfLife), getitemlink(PurificationPotion)); + next; + mesc b(l(".:: Main Quest ::.")), 3; + msObjective($FORTRESS_STATE, l("* Invade the Fortress Town")); + msObjective(false, l("* Find clues")); + msObjective(false, l("* (optional) Save the world!")); + next; setpcblock(255, false); + setq General_Narrator, 21; + getitem PurificationPotion, 3; + getitem ElixirOfLife, 1; + closeclientdialog; + legiontalk(); close; L_ShortSummary: |