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author | Jesusaves <cpntb1@ymail.com> | 2018-12-24 17:46:36 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-06-11 17:46:36 -0300 |
commit | 8f561ed808a5f44e4f74f0b09167d6ab0cb5d3da (patch) | |
tree | 17de80a3defd45c5045d3af08e2a99b2640397cb /npc/023-2 | |
parent | 61d644e8a4e8e3aaff12208a1892a15a0ac0eb9f (diff) | |
download | serverdata-8f561ed808a5f44e4f74f0b09167d6ab0cb5d3da.tar.gz serverdata-8f561ed808a5f44e4f74f0b09167d6ab0cb5d3da.tar.bz2 serverdata-8f561ed808a5f44e4f74f0b09167d6ab0cb5d3da.tar.xz serverdata-8f561ed808a5f44e4f74f0b09167d6ab0cb5d3da.zip |
[Nivalis Liberation Day] Major refactor.
Before Liberation: Magic min level is 40. After liberation, it is 30.
Also, if players win, minimum level will be 25.
This reproduces official behavior.
Diffstat (limited to 'npc/023-2')
-rw-r--r-- | npc/023-2/mk.txt | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/npc/023-2/mk.txt b/npc/023-2/mk.txt index e6408f52f..c56c283ee 100644 --- a/npc/023-2/mk.txt +++ b/npc/023-2/mk.txt @@ -47,6 +47,7 @@ OnReprocess: // Event Handler L_Finish: + $MANA_BLVL-=10; // Set level to 40 // Just being bigger is not enough. Must be over the double for the advantage draw (about 1 player for 10m) if (.victory_count > (.defeat_count*2)) { announce "The fight ends in draw! The Monster King did accomplish what he set, though...", bc_all|bc_npc; @@ -126,7 +127,7 @@ OnVictory: channelmes("#world", "The Monster King was defeated by players, and had to flee!"); channelmes("#world", "Getting magic is now easier!"); announce "Players have defeated the Monster King! He fleed from the cave after leaving a decoy!", bc_all|bc_npc; - $MANA_BLVL-=10; + $MANA_BLVL-=5; // Set level to 25 $@EXP_EVENT=25; donpcevent "@exprate::OnPlayerCall"; goto L_Finish2; |