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authorJesusaves <cpntb1@ymail.com>2019-04-26 00:50:51 -0300
committerJesusaves <cpntb1@ymail.com>2019-04-26 00:50:51 -0300
commitb7e223c55e272e99cd0a01a60979e3e79a888f62 (patch)
treef500637a77c21dd8b5f4258fd976f1ae0315b4ed /npc/023-2/mk.txt
parent808378d0e4f6615b6ac55bd76c17e4ff507398c1 (diff)
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Game Storyline Interface, past event transitions accounted!
Diffstat (limited to 'npc/023-2/mk.txt')
-rw-r--r--npc/023-2/mk.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/npc/023-2/mk.txt b/npc/023-2/mk.txt
index facdac748..4ad2d3eb1 100644
--- a/npc/023-2/mk.txt
+++ b/npc/023-2/mk.txt
@@ -9,6 +9,7 @@
end;
OnTouch:
+ npctalk3 get_race() + "!";
percentheal -100, -100;
end;
@@ -67,6 +68,10 @@ L_Finish2:
maptimer("023-2", 10, "The Monster King#NLib::OnReturn");
channelmes("#world", "*FINAL SCORE - PLAYERS "+.victory_count+" : "+.defeat_count+" MONSTERS*");
+ // Game Storyline advances: The Town Blockade Stage is now over
+ $GAME_STORYLINE=1;
+ $MK_TEMP=gettimeparam(GETTIME_DAYOFMONTH)+rand(30,35);
+
// Clean up the event
$NIVALIS_LIBDATE=gettimetick(2);
$NLIB_DAY=0;