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authorJesusaves <cpntb1@ymail.com>2019-06-01 00:31:25 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-01 00:31:25 -0300
commitd8ddf518629e39e0e1e8e759dfd9eb46bebc92b5 (patch)
tree384f293547e8ac5b8da8f13a8d87d51d56fabb99 /npc/020-7-1
parent2bb4aba0ea7492857509b8ce5838ee5ab61f0bc9 (diff)
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Add the Basic Alchemy Blueprint and Recipe Book ingame! IT IS LIVE NOW!
Diffstat (limited to 'npc/020-7-1')
-rw-r--r--npc/020-7-1/janitors.txt41
1 files changed, 39 insertions, 2 deletions
diff --git a/npc/020-7-1/janitors.txt b/npc/020-7-1/janitors.txt
index f49a6b0ea..b707d53c8 100644
--- a/npc/020-7-1/janitors.txt
+++ b/npc/020-7-1/janitors.txt
@@ -478,9 +478,46 @@ function askQuestion {
mes "";
switch (@menu) {
case 1:
+ //mesq l("Not yet, blame Jesusalva, your reward was with them");
+ inventoryplace AlchemyBlueprintA, 1, RecipeBook, 1;
mesn;
- mesq l("Not yet, blame Jesusalva, your reward was with them");
- //setq1 NivalisQuest_BlueSageSlimes, 2; // TODO Give reward
+ mesq l("Yeah... I also found a @@. We don't need this crap, you can put it on your @@.", getitemlink(AlchemyBlueprintA), getitemlink(RecipeBook));
+ next;
+ select
+ l("Erm... I don't have a recipe book."),
+ l("That's nice, but... I don't have a recipe book."),
+ l("Pardon me, what is a recipe book?");
+ mes "";
+ mesn;
+ mesq l("WHAT? Have you not gained one at birth? That's absurd!");
+ next;
+ select
+ l("Erm... I don't know my parents."),
+ l("Maybe, but... I don't know my parents."),
+ l("Pardon me, I don't remember my parents.");
+ mes "";
+ mesn;
+ mesq l("WHAT? That's twice absurd! Now you'll say that you were found stranded on a desert island without equipment and can't remember anything but your own name!");
+ next;
+ select
+ l("Erm... You're right."),
+ l("Well... You're right."),
+ l("How did you guess that?");
+ mes "";
+ mesn;
+ mesq l("... ... ...");
+ next;
+ mesn;
+ mesq l("...Okay, this is not fun anymore.");
+ next;
+ mesn;
+ mesq l("Here, you can take mine. I don't mind. Just be sure to don't lose it, you will NEVER get another copy EVER again, was I clear?!");
+ getitem AlchemyBlueprintA, 1;
+ getitem RecipeBook, 1;
+ setq1 NivalisQuest_BlueSageSlimes, 2;
+ next;
+ mesn;
+ mesq l("You can be thankful later. Aren't you excited to see what exactly was on that blueprint? Go on, enjoy it! %%G");
break;
case 2:
mesn;