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authorJesusaves <cpntb1@ymail.com>2021-11-24 03:59:42 -0300
committerJesusaves <cpntb1@ymail.com>2021-11-24 03:59:42 -0300
commit334db31edbdefe186244959f6685a4ddf1595842 (patch)
treeb51bcc4e377b62fcb8d139fa8b692e4e918ee78a /npc/018-6-1
parent46f3876c6a5cd6484bd1e14baf69e84efbd47b57 (diff)
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Benjamin: Add emphasis on the Assassin Arc.
Diffstat (limited to 'npc/018-6-1')
-rw-r--r--npc/018-6-1/main.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/018-6-1/main.txt b/npc/018-6-1/main.txt
index bdb483646..953804e7f 100644
--- a/npc/018-6-1/main.txt
+++ b/npc/018-6-1/main.txt
@@ -151,10 +151,10 @@ OnInit:
close;
OnMain:
- showavatar NPC_GUARD_DEAD;
setpcblock(PCBLOCK_HARD, true);
mesc l("STORY MODE ENABLED. Monsters won't attack you, so you can read without worries."), 1;
next;
+ showavatar NPC_GUARD_DEAD;
mesn l("Wounded Soldier");
mesq l("Hey, you! Are you here on Kenton's orders?!");
next;
@@ -163,7 +163,7 @@ OnMain:
mesq l("My name is Benjamin, and I was in charge of an incursion here to capture Barbara.");
next;
mesn l("Benjamin, Wounded Soldier");
- mesq l("My unit, however, was attacked! An assassin snuck up on us!");
+ mesq l("My unit, however, was attacked! %s snuck up on us!", b(l("An assassin")));
mesc l("You help Benjamin in getting up.");
next;
mesn l("Benjamin, Wounded Soldier");