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author | Jesusaves <cpntb1@ymail.com> | 2020-09-13 22:25:33 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-09-13 22:25:33 -0300 |
commit | e8596019c219152f53e0f89244b8ded88356fc56 (patch) | |
tree | 1bf817725263f7067d447469bc61a81485d3de99 /npc/018-5-4 | |
parent | d14b00ad3b384f9cb559aa84f1aa55ee578eaae9 (diff) | |
download | serverdata-e8596019c219152f53e0f89244b8ded88356fc56.tar.gz serverdata-e8596019c219152f53e0f89244b8ded88356fc56.tar.bz2 serverdata-e8596019c219152f53e0f89244b8ded88356fc56.tar.xz serverdata-e8596019c219152f53e0f89244b8ded88356fc56.zip |
Release Duck Elder quest, remove some insanities on it
But it should not be using summon() :-(
@dangerDuck we could use monster+CANNOT_ATTACK for "citizens" if you wanna prevent AOE
And if any of these citizens die, you instantly lose for betrayal. Example :p
Diffstat (limited to 'npc/018-5-4')
-rw-r--r-- | npc/018-5-4/elder.txt | 40 |
1 files changed, 26 insertions, 14 deletions
diff --git a/npc/018-5-4/elder.txt b/npc/018-5-4/elder.txt index 13e907590..bf150d1e3 100644 --- a/npc/018-5-4/elder.txt +++ b/npc/018-5-4/elder.txt @@ -29,7 +29,7 @@ select rif(.@q == 0, l("I've heard tidings of strange goings-on in this area...")), rif(.@q == 1, l("I'm here to help you restock...")), - rif(.@q == 2, l("What did the Council of Elders say? Is there any news of the pirates?")), + rif(.@q == 2, l("What did the Council of Elders say? Is there any news of the pirates?")), // FIXME Lv50 players missed this info S: rif(.@q == 3, l("Have the pirates been routed? Will they return?")), rif(.@q == 4, l("I'm here as an Initiate. May I enter Duck Dungeon?")), l("Oh, I'm just exploring. What can you tell me about this island?"), @@ -170,11 +170,7 @@ function elderPirateAttack { mesq l("The pirates amass for their siege, but they will not attack yet. Return when you are stronger. King DD is working to find a solution."); return; } - if (!is_staff()) { - mesn; - mesc l("I'm afraid King DD did not finish his testing on this!"), 1; - return; - } + mesn; mesq l("The pirates have been surrounding our island for many sun rises. We expect they will attack any time."); next; @@ -228,14 +224,14 @@ OnBegin: // Spawn Monsters // FIXME MIGHT NOT WORK WITH COORDINATES ZERO (for several reasons) // PLEASE PREFER AREAMONSTER - monster("018-5-4", 0, 0, "Ocean Pirate", OceanPirate, (.pLvl*4), "Duck Elder::OnPirateKilled"); - .total_pirates+=(.pLvl*4); + monster("018-5-4", 0, 0, "Ocean Pirate", OceanPirate, .pLvl, "Duck Elder::OnPirateKilled"); + .total_pirates+=.pLvl; monster("018-5-4", 0, 0, "Pirate Captain", OceanPirate, (.pLvl/10), "Duck Elder::OnPirateKilled"); // FIXME .total_pirates+=(.pLvl/10); - monster("018-5-4", 0, 0, "Desert Pirate", DesertBandit, .pLvl, "Duck Elder::OnPirateKilled"); - .total_pirates+=(.pLvl); - monster("018-5-4", 0, 0, "Marsh Pirate", Bandit, .pLvl, "Duck Elder::OnPirateKilled"); - .total_pirates+=(.pLvl); + monster("018-5-4", 0, 0, "Desert Pirate", DesertBandit, (.pLvl/2), "Duck Elder::OnPirateKilled"); + .total_pirates+=(.pLvl/2); + monster("018-5-4", 0, 0, "Marsh Pirate", Bandit, (.pLvl/2), "Duck Elder::OnPirateKilled"); + .total_pirates+=(.pLvl/2); monster("018-5-4", 0, 0, "Buccaneer", Sarracenus, (.pLvl/5), "Duck Elder::OnPirateKilled"); .total_pirates+=(.pLvl/5); monster("018-5-4", 0, 0, "Corsair", RobinBandit, (.pLvl/5), "Duck Elder::OnPirateKilled"); @@ -246,12 +242,24 @@ OnBegin: .total_pirates+=(.pLvl/25); // Reinforcements + // FIXME: We might not want summon() here (summon is immune to AOE) + // We probably want bg_monster (blame Jesusalva) or monster w/ alchemy flag for(.@i = 0; .@i < min(10, .pLvl/5); ++.@i) { - summon("Duck Soldier", Duck, 300000, "Duck Elder::OnDuckKilled"); + .@sd=summon("Duck Soldier", Duck, 300000, "Duck Elder::OnDuckKilled"); + .@bhp=getunitdata(.@sd, UDT_MAXHP); + // Abizit makes bonus HP vary (like AdjustSpellpower) + .@lvx = .@bhp * (80 + abizit() * rand2(5,10)) / 100; + setunitdata(.@mids, UDT_MAXHP, .@lvx); + setunitdata(.@mids, UDT_HP, .@lvx); .total_duck++; } for(.@i = 0; .@i < min(5, .pLvl/20); ++.@i) { - summon("Duck Initiate", EliteDuck, 300000, "Duck Elder::OnDuckKilled"); + .@sd=summon("Duck Initiate", EliteDuck, 300000, "Duck Elder::OnDuckKilled"); + .@bhp=getunitdata(.@sd, UDT_MAXHP); + // Abizit makes bonus HP vary (like AdjustSpellpower) + .@lvx = .@bhp * (80 + abizit() * rand2(5,10)) / 100; + setunitdata(.@mids, UDT_MAXHP, .@lvx); + setunitdata(.@mids, UDT_HP, .@lvx); .total_duck++; } @@ -383,5 +391,9 @@ OnInit: .sex = G_OTHER; .distance = 4; end; + +OnInstanceInit: + disablenpc instance_npcname(.name$); + end; } |