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authorJesusaves <cpntb1@ymail.com>2019-07-25 22:46:37 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-25 22:46:37 -0300
commitd2f065bd76a65cf2162f2e61d8d753adbcd3a4f0 (patch)
tree8b8bbf1899c2a33c820b49e004e820d3b656505c /npc/018-2-4
parentf0e41f9bc28f2f966984ed06ab8b0d83cef6c0f9 (diff)
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Stealing a vault will now take all money, and then, magically, a few GP will
appear on them, to pay for the lockpick (gameplay OK, lore not so much).
Diffstat (limited to 'npc/018-2-4')
-rw-r--r--npc/018-2-4/vault.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/018-2-4/vault.txt b/npc/018-2-4/vault.txt
index 7b778abdd..4466cb2dc 100644
--- a/npc/018-2-4/vault.txt
+++ b/npc/018-2-4/vault.txt
@@ -11,7 +11,7 @@
// 3*3 = 9 possibilities, 6~8 attempts
if (LockPicking(3, 3)) {
Zeny=Zeny+$VAULT_01824;
- $VAULT_01824=0;
+ $VAULT_01824=60;
mesn;
mesq l("Booty!");
} else {
@@ -49,7 +49,7 @@ OnInit:
OnClock0201:
OnClock1216:
- $VAULT_01824+=rand(15,35);
+ $VAULT_01824+=rand2(15,35);
end;
}