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author | Jesusaves <cpntb1@ymail.com> | 2019-03-07 17:29:11 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-07 17:29:11 -0300 |
commit | 09ee49345bc354f2c10b95fe172574687c6e6a8f (patch) | |
tree | fbca03a68a9e6d9776909c2154740aa95f82b553 /npc/017-7/utils.txt | |
parent | 6f78c7f3fcc740cc0616233fd286973210a78964 (diff) | |
download | serverdata-09ee49345bc354f2c10b95fe172574687c6e6a8f.tar.gz serverdata-09ee49345bc354f2c10b95fe172574687c6e6a8f.tar.bz2 serverdata-09ee49345bc354f2c10b95fe172574687c6e6a8f.tar.xz serverdata-09ee49345bc354f2c10b95fe172574687c6e6a8f.zip |
Let's see if Real Estate System works out-of-the-box as planned...
Note: Rent System could be improved to use functions
Diffstat (limited to 'npc/017-7/utils.txt')
-rw-r--r-- | npc/017-7/utils.txt | 163 |
1 files changed, 163 insertions, 0 deletions
diff --git a/npc/017-7/utils.txt b/npc/017-7/utils.txt new file mode 100644 index 000000000..2266836f8 --- /dev/null +++ b/npc/017-7/utils.txt @@ -0,0 +1,163 @@ +// TMW2: Moubootaur Legends scripts. +// Author: +// Jesusalva +// Description: +// Real Estate System +// Utils take care of NPCs - Their code, and enable/disable using check_cell +// This file is custom to every room + +// ID: 2 +// $ESTATE_OWNER[.id] → Account ID owner of the Real Estate +// $ESTATE_OWNERNAME$[.id] → Human readable name of Real Estate owner +// $ESTATE_RENTTIME[.id] → When the rent will expire +// $ESTATE_MOBILIA_2[.id] → Bitmask of mobilia currently purchased on Monster Collision (6) (Use on walls only) +// $ESTATE_MOBILIA_4[.id] → Bitmask of mobilia currently purchased on Air Collision (2) +// $ESTATE_MOBILIA_8[.id] → Bitmask of mobilia currently purchased on Water Collision (3) +// $ESTATE_MOBILIA_32[.id] → Bitmask of mobilia currently purchased on Yellow Collision (4) +// $ESTATE_MOBILIA_64[.id] → Bitmask of mobilia currently purchased on Player Collision (5) +// $ESTATE_MOBILIA_128[.id] → Bitmask of mobilia currently purchased on Normal Collision (1) +// $ESTATE_PASSWORD$[.id] → Password to enter the estate. If it is "", then no password required +// Note: GMs and Administrators can always use super password "mouboo" to enter a locked estate +// $ESTATE_DOORBELL[.id] → If doorbell is disabled (enabled by default) + +// REAL_ESTATE_CREDITS → Credits equivalent to GP the player have. Will be used first. + +// The sign is the main controller for rent system +// Doorbell is the main controller for indoor +// This is the NPC script controller +017-7,0,0,0 script NPCs#RES_0177 NPC_HIDDEN,{ + // load_npc ( name , map, x , y{, cell} ) + function load_npc { + if (checknpccell(getarg(1), getarg(2), getarg(3), getarg(4, cell_chknopass))) { + enablenpc getarg(0); + //debugmes "ENABLING NPC %s", getarg(0); + } else { + disablenpc getarg(0); + //debugmes "Disabling NPC %s", getarg(0); + } + + /* + debugmes "----- %s (%d,%d) cell report", getarg(1), getarg(2), getarg(3); + debugmes "cell_chknopass: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chknopass); + debugmes "cell_chknoreach: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chknoreach); + debugmes "cell_chkbasilica: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chkbasilica); + debugmes ""; + debugmes "cell_chkwater: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chkwater); + debugmes "cell_chkwall: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chkwall); + debugmes "cell_chkcliff: %d", checknpccell(getarg(1), getarg(2), getarg(3), cell_chkcliff); + debugmes "----- Npc Id: %s", getarg(0); + */ + return; + } + end; + +OnInit: + // Estate Settings + .id=2; // Estate ID + .mapa$="017-7"; // Map name + + // NPC Settings + .sex = G_OTHER; + .distance = 3; + end; + +// Load or unload accordingly +OnReload: + //debugmes "[REAL ESTATE] NPC ONRELOAD"; + // load_npc ( name , map, x , y{, cell} ) + load_npc("Wardrobe#RES_0177", .mapa$, 21, 23); + load_npc("Cauldron#RES_0177", .mapa$, 28, 24); + load_npc("Piano#RES_0177" , .mapa$, 34, 25); + end; + +} + +017-7,21,23,0 script Wardrobe#RES_0177 NPC_NO_SPRITE,{ + openstorage; + end; + +OnInit: + .distance=3; + end; +} + + +017-7,29,24,0 script Cauldron#RES_0177 NPC_NO_SPRITE,{ + npctalk l("Alchemy system Not Yet Implemented - Blame Jesusalva"); + end; + +OnInit: + .distance=3; + end; +} + + +017-7,34,25,0 script Piano#RES_0177 NPC_NO_SPRITE,{ + mesc l("Do you want to play a song?"); + mesc l("This is not saved."); + select + l("Nothing"), + l("Default"), + l("Indoors 1 (Peace)"), + l("Indoors 2 (Dimonds)"), + l("TMW Adventure"), + l("Sailing Away!"), + l("Magick Real"), + l("The Forest"), + l("Dragons and Toast"), + l("Unforgiving Lands"), + l("Arabesque (Action)"), + l("No Chains (Tulimshar)"), + l("School of Quirks (Candor)"), + l("Cake Town (Hurnscald)"), + l("Steam (LoF Village)"), + l("Woodland Fantasy"), + l("Birds in the Sunrise"); + + mes ""; + .@m$=""; + switch (@menu) { + case 1: + close; + case 2: + .@m$="8bit_the_hero.ogg"; break; + case 3: + .@m$="peace.ogg"; break; + case 4: + .@m$="peace2.ogg"; break; + case 5: + .@m$="tmw_adventure.ogg"; break; + case 6: + .@m$="sail_away.ogg"; break; + case 7: + .@m$="magick_real.ogg"; break; + case 8: + .@m$="dariunas_forest.ogg"; break; + case 9: + .@m$="dragon_and_toast.ogg"; break; + case 10: + .@m$="Unforgiving_Lands.ogg"; break; + case 11: + .@m$="Arabesque.ogg"; break; + case 12: + .@m$="mvrasseli_nochains.ogg"; break; + case 13: + .@m$="school_of_quirks.ogg"; break; + case 14: + .@m$="caketown.ogg"; break; + case 15: + .@m$="steam.ogg"; break; + case 16: + .@m$="woodland_fantasy.ogg"; break; + case 17: + .@m$="tws_birds_in_the_sunrise.ogg"; break; + + } + changemusic "017-7", .@m$; + close; + +OnInit: + .distance=3; + end; +} + |