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authorJesusaves <cpntb1@ymail.com>2018-07-22 21:23:59 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-22 21:23:59 -0300
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tree9f856d24bdf3c9b644ec843c5424987cdc375121 /npc/017-6/axwell.txt
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[skip ci] fix typo on filename
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diff --git a/npc/017-6/axwell.txt b/npc/017-6/axwell.txt
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-// TMW2/LoF scripts.
-// Authors:
-// Jesusalva
-// Description:
-// Status Reset. Formely named Bobby
-
-017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{
-
- speech S_LAST_NEXT,
- l("I am @@, an alchemist specialized in reset potions.", .name$);
-
-L_Menu:
- .@plush_count = BaseLevel*210-(9*210);
- // Lv 10: 210 GP
-
- select
- l("Can you reset my stats please?"),
- l("Hey, nice hat! Can I have it?"),
- lg("You are weird, I have to go sorry.");
-
- mes "";
- switch (@menu) {
- case 1:
- goto L_ResetStats;
- case 2:
- mesn;
- mesq l("Maybe.");
- next;
- mesn strcharinfo(0);
- mes l("*_* \"Pretty please?\"");
- next;
- mesn;
- mesq l("Well, I and my brother could make another one, but they are being checked for safety.");
- next;
- mesn;
- mesq l("After all, what would you do if it open a black hole on your head by accident? %%4");
- next;
- mesn strcharinfo(0);
- mesq l("Welp, no, please!");
- next;
- mesn;
- mesq l("%%@ Then wait until Saulc says they are safe!");
- next;
- goto L_Menu;
- case 3:
- goto L_Quit;
- }
-
-L_ResetStats:
- mesn;
- mesq l("Status point reset can't be undone. Do you really want this?");
-
-L_ConfirmReset:
- select
- lg("Yes, I am sure."),
- lg("I need to think about it...");
-
- switch (@menu)
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
-
- select
- rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
- rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
- rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
- l("I have to go, sorry.");
-
- if (@menu > 1) {
- goto L_Quit;
- }
-
- // TODO: I think there were functions to deal with GP
- set Zeny, Zeny-.@plush_count;
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you."),
- l("Now stand still... It should not take much time...");
-
- .@wasSP = StatusPoint;
- resetstatus;
- if (StatusPoint == .@wasSP) {
- speech S_LAST_NEXT,
- l("It seems that you have no status points to reset!"),
- l("But the money you brought was really awesome you know."),
- l("Come back when you will really need me.");
- } else {
- speech S_LAST_NEXT,
- l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
- l("Spend it wisely this time."),
- l("But you are welcome to reset your stats again! I need the money.");
- }
- }
- goto L_Quit;
-
-L_Quit:
- closedialog;
- goodbye;
- close;
-
-OnTimer1000:
- domovestep;
-
-OnInit:
- .@npcId = getnpcid(0, .name$);
- setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet);
- setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe);
- setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
- setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
- setunitdata(.@npcId, UDT_HAIRSTYLE, 14);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
-
- initpath "move", 25, 30,
- "dir", DOWN, 0,
- "wait", 15, 0,
- "move", 29, 21,
- "dir", LEFT, 0,
- "wait", 5, 0,
- "dir", DOWN, 0,
- "wait", 15, 0,
- "move", 28, 34,
- "dir", RIGHT, 0,
- "wait", 15, 0,
- "move", 22, 37,
- "dir", RIGHT, 0,
- "wait", 30, 0,
- "move", 22, 48,
- "dir", UP, 0,
- "wait", 15, 0,
- "move", 28, 62,
- "dir", UP, 0,
- "wait", 15, 0,
- "move", 29, 47,
- "dir", UP, 0,
- "wait", 15, 0;
- initialmove;
- initnpctimer;
-
- .sex = G_MALE;
- .distance = 5;
- end;
-}