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author | Jesusaves <cpntb1@ymail.com> | 2018-07-22 21:23:59 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-22 21:23:59 -0300 |
commit | 4338b4ca9aea3267054401a23fd8c90c352cb609 (patch) | |
tree | 9f856d24bdf3c9b644ec843c5424987cdc375121 /npc/017-6/axwell.txt | |
parent | 7a779f35d6b777a59df36f2f91584e94fc3a11a5 (diff) | |
download | serverdata-4338b4ca9aea3267054401a23fd8c90c352cb609.tar.gz serverdata-4338b4ca9aea3267054401a23fd8c90c352cb609.tar.bz2 serverdata-4338b4ca9aea3267054401a23fd8c90c352cb609.tar.xz serverdata-4338b4ca9aea3267054401a23fd8c90c352cb609.zip |
[skip ci] fix typo on filename
Diffstat (limited to 'npc/017-6/axwell.txt')
-rw-r--r-- | npc/017-6/axwell.txt | 143 |
1 files changed, 0 insertions, 143 deletions
diff --git a/npc/017-6/axwell.txt b/npc/017-6/axwell.txt deleted file mode 100644 index df82404a4..000000000 --- a/npc/017-6/axwell.txt +++ /dev/null @@ -1,143 +0,0 @@ -// TMW2/LoF scripts. -// Authors: -// Jesusalva -// Description: -// Status Reset. Formely named Bobby - -017-6,25,30,0 script Axzell the Alchemist NPC_PLAYER,{ - - speech S_LAST_NEXT, - l("I am @@, an alchemist specialized in reset potions.", .name$); - -L_Menu: - .@plush_count = BaseLevel*210-(9*210); - // Lv 10: 210 GP - - select - l("Can you reset my stats please?"), - l("Hey, nice hat! Can I have it?"), - lg("You are weird, I have to go sorry."); - - mes ""; - switch (@menu) { - case 1: - goto L_ResetStats; - case 2: - mesn; - mesq l("Maybe."); - next; - mesn strcharinfo(0); - mes l("*_* \"Pretty please?\""); - next; - mesn; - mesq l("Well, I and my brother could make another one, but they are being checked for safety."); - next; - mesn; - mesq l("After all, what would you do if it open a black hole on your head by accident? %%4"); - next; - mesn strcharinfo(0); - mesq l("Welp, no, please!"); - next; - mesn; - mesq l("%%@ Then wait until Saulc says they are safe!"); - next; - goto L_Menu; - case 3: - goto L_Quit; - } - -L_ResetStats: - mesn; - mesq l("Status point reset can't be undone. Do you really want this?"); - -L_ConfirmReset: - select - lg("Yes, I am sure."), - lg("I need to think about it..."); - - switch (@menu) - { - case 1: - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count); - - select - rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")), - rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")), - rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")), - l("I have to go, sorry."); - - if (@menu > 1) { - goto L_Quit; - } - - // TODO: I think there were functions to deal with GP - set Zeny, Zeny-.@plush_count; - - speech S_FIRST_BLANK_LINE | S_LAST_NEXT, - l("Thank you."), - l("Now stand still... It should not take much time..."); - - .@wasSP = StatusPoint; - resetstatus; - if (StatusPoint == .@wasSP) { - speech S_LAST_NEXT, - l("It seems that you have no status points to reset!"), - l("But the money you brought was really awesome you know."), - l("Come back when you will really need me."); - } else { - speech S_LAST_NEXT, - l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP), - l("Spend it wisely this time."), - l("But you are welcome to reset your stats again! I need the money."); - } - } - goto L_Quit; - -L_Quit: - closedialog; - goodbye; - close; - -OnTimer1000: - domovestep; - -OnInit: - .@npcId = getnpcid(0, .name$); - setunitdata(.@npcId, UDT_HEADTOP, ChemistHelmet); - setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe); - setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants); - setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots - setunitdata(.@npcId, UDT_HAIRSTYLE, 14); - setunitdata(.@npcId, UDT_HAIRCOLOR, 17); - - initpath "move", 25, 30, - "dir", DOWN, 0, - "wait", 15, 0, - "move", 29, 21, - "dir", LEFT, 0, - "wait", 5, 0, - "dir", DOWN, 0, - "wait", 15, 0, - "move", 28, 34, - "dir", RIGHT, 0, - "wait", 15, 0, - "move", 22, 37, - "dir", RIGHT, 0, - "wait", 30, 0, - "move", 22, 48, - "dir", UP, 0, - "wait", 15, 0, - "move", 28, 62, - "dir", UP, 0, - "wait", 15, 0, - "move", 29, 47, - "dir", UP, 0, - "wait", 15, 0; - initialmove; - initnpctimer; - - .sex = G_MALE; - .distance = 5; - end; -} |