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author | Jesusaves <cpntb1@ymail.com> | 2020-02-24 14:07:29 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-02-24 14:07:29 -0300 |
commit | c8a864a676a011f1b035f569a1e4078d7be69203 (patch) | |
tree | c0b3dc0a9fd6be0d99dc994141e947281ba15ecd /npc/017-4/pyndragon.txt | |
parent | 55da8840999d2aa55c6c9d2ce751c7ec13991f60 (diff) | |
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Lightsabers & Crafting alpha prototype (they need a nerf)
Diffstat (limited to 'npc/017-4/pyndragon.txt')
-rw-r--r-- | npc/017-4/pyndragon.txt | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/npc/017-4/pyndragon.txt b/npc/017-4/pyndragon.txt index b34ab6437..c4cf20f0f 100644 --- a/npc/017-4/pyndragon.txt +++ b/npc/017-4/pyndragon.txt @@ -5,6 +5,7 @@ // Description: // Forge firearms 017-4,34,23,0 script Pyndragon NPC_PLAYER,{ + function explainMelee; // craft_gun( BaseItem1, Amount, BaseItem2, Amount, BaseItem3, Amount, PrizeItem, Price ) function craft_gun { .@base1=getarg(0); @@ -91,6 +92,7 @@ L_Menu: menu l("I would like some information"), L_Info, l("I want a gun!"), L_Craft, + l("Do you have non-ranged weapons?"), L_CraftMelee, l("I don't want anything right now, bye."), L_Close; L_Info: @@ -144,11 +146,48 @@ L_Craft: } goto L_Menu; + +L_CraftMelee: + select + l("I changed my mind."), + l("Which melee you craft?"), + l("I want a PORTABLE LIGHTSABER."), + l("I want a POWERFUL LIGHTSABER."); + mes ""; + + switch (@menu) { + case 2: + explainMelee(); + goto L_CraftMelee; + case 3: + craft_gun( LeadIngot, 6, TitaniumIngot, 7, Coal, 14, Lightsaber, 4000 ); + goto L_CraftMelee; + case 4: + craft_gun( LeadIngot, 6, TitaniumIngot, 7, Coal, 14, PowerfulLightsaber, 4000 ); + goto L_CraftMelee; + } + goto L_Menu; + + L_Close: closedialog; goodbye; close; +function explainMelee { + mesc l("PORTABLE LIGHTSABER"); + mesc l("* Very quick and can be used in a single hand, but weak."); + mes l(" The standard lightsaber! It's power is over 9000!"); + mes l(" The blue color is alluring."); + mes ""; + mesc l("POWERFUL LIGHTSABER"); + mesc l("* Very quick, two handed, in overall strong."); + mes l(" I love this staff. I've heard it is evil, though."); + mes l(" The red color is alluring."); + next; + return; +} + OnInit: .@npcId = getnpcid(.name$); setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet); |