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authorJesusaves <cpntb1@ymail.com>2019-02-09 14:50:42 -0200
committerJesusaves <cpntb1@ymail.com>2019-02-09 14:50:42 -0200
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Grand Collector Quest draft
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+// TMW-2 Script
+// Author:
+// Jesusalva
+// Description:
+// Collect every piece of equipment ingame for no real reason
+// Cannot be completed yet, because not every piece of equipment is available ingame
+
+017-1,135,106,0 script Royal Fairy NPC_FAIRY_B,{
+ .@n=getq(LoFQuest_Fairy);
+ .@q=getq(General_Collector);
+ mesn;
+
+ if (.@q == 0) goto L_Busy;
+ if (.@q < 3) goto L_Incomplete;
+ if (.@q >= 3) goto L_Main;
+
+L_Busy:
+ mesq l("Hi, I'm too busy to talk right now, please go away. Very pressing matters at hand.");
+ close;
+
+L_Incomplete:
+ mesq l("Hello, I noticed my dear friend, Susanne, asked you to help us save my sisters; do not forget to ask Susanne where the Fafi Dragon was last seen.");
+ close;
+
+L_Main:
+ /*
+ COLLECT_CHESTPLATE: 1
+ COLLECT_HEADGEAR: 2
+ COLLECT_PANTS: 4
+ COLLECT_SHOES: 8
+ COLLECT_NECKLACES: 16
+ COLLECT_RINGS: 32
+ COLLECT_ACESSORIES: 64
+ COLLECT_SCARFS: 128
+ COLLECT_GLOVES: 256
+ COLLECT_SHIELDS: 512
+ COLLECT_1HSWORDS: 1024
+ COLLECT_2HSWORDS: 2048
+ COLLECT_BOWS: 4096
+ COLLECT_FIREGUNS: 8192
+ COLLECT_WANDS: 16384
+ COLLECT_QUIVERS: 32768
+ COLLECT_MOUNTS: 65536
+ COLLECT_PETS: 131072
+
+ */
+ do {
+ mesn;
+ mesq l("Are you trying to collect every piece of equipment ingame? Come tell me if you are and I'll give you a collector stamp!");
+ mesc l("Not every piece of equipment is ingame yet.");
+ mes "";
+ select
+ l("Good bye!"),
+ rif(!(.@q & COLLECT_CHESTPLATE), l("Chestplates")),
+ rif(!(.@q & COLLECT_HEADGEAR), l("Headgear")),
+ rif(!(.@q & COLLECT_PANTS), l("Pants")),
+ rif(!(.@q & COLLECT_SHOES), l("Shoes")),
+ rif(!(.@q & COLLECT_NECKLACES), l("Necklaces")),
+ rif(!(.@q & COLLECT_RINGS), l("Rings")),
+ rif(!(.@q & COLLECT_ACESSORIES), l("Accessories")),
+ rif(!(.@q & COLLECT_SCARFS), l("Scarfs")),
+ rif(!(.@q & COLLECT_GLOVES), l("Gloves")),
+ rif(!(.@q & COLLECT_SHIELDS), l("Shields")),
+ rif(!(.@q & COLLECT_1HSWORDS), l("1 Hand Swords")),
+ rif(!(.@q & COLLECT_2HSWORDS), l("2 Hand Swords")),
+ rif(!(.@q & COLLECT_BOWS), l("Bows")),
+ rif(!(.@q & COLLECT_FIREGUNS), l("Fire Staves")),
+ rif(!(.@q & COLLECT_WANDS), l("Wands")),
+ rif(!(.@q & COLLECT_QUIVERS), l("Quivers")),
+ rif(!(.@q & COLLECT_MOUNTS), l("Mounts")),
+ rif(!(.@q & COLLECT_PETS), l("Pets")),
+ mes "";
+ switch (@menu) {
+ // Chestplate
+ case 1:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Headgear
+ case 2:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Pants
+ case 3:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Shoes
+ case 4:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Necklaces
+ case 5:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Rings
+ case 6:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Accessories
+ case 7:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Scarfs
+ case 8:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Gloves
+ case 9:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Shields
+ case 10:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // 1H Swords
+ case 11:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // 2H Swords
+ case 12:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Bows
+ case 13:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Firearms
+ case 14:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Wands
+ case 15:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Quivers
+ case 16:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Mounts
+ case 17:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+ // Pets
+ case 18:
+ msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ next;
+ break;
+
+ }
+
+ } while (@menu != 0);
+ close;
+}