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author | Jesusaves <cpntb1@ymail.com> | 2019-02-09 14:50:42 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-02-09 14:50:42 -0200 |
commit | 106b4b948d9a0c85170ba260144f730c36c67ca4 (patch) | |
tree | 6d5a267cdfac00caf086d92c438422b560a441d4 /npc/017-1/fairy_collector.txt | |
parent | c8e5530c50406adf52ed5215bb6b0fbb086a0d7d (diff) | |
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Grand Collector Quest draft
Diffstat (limited to 'npc/017-1/fairy_collector.txt')
-rw-r--r-- | npc/017-1/fairy_collector.txt | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/npc/017-1/fairy_collector.txt b/npc/017-1/fairy_collector.txt new file mode 100644 index 000000000..e89ff817a --- /dev/null +++ b/npc/017-1/fairy_collector.txt @@ -0,0 +1,169 @@ +// TMW-2 Script +// Author: +// Jesusalva +// Description: +// Collect every piece of equipment ingame for no real reason +// Cannot be completed yet, because not every piece of equipment is available ingame + +017-1,135,106,0 script Royal Fairy NPC_FAIRY_B,{ + .@n=getq(LoFQuest_Fairy); + .@q=getq(General_Collector); + mesn; + + if (.@q == 0) goto L_Busy; + if (.@q < 3) goto L_Incomplete; + if (.@q >= 3) goto L_Main; + +L_Busy: + mesq l("Hi, I'm too busy to talk right now, please go away. Very pressing matters at hand."); + close; + +L_Incomplete: + mesq l("Hello, I noticed my dear friend, Susanne, asked you to help us save my sisters; do not forget to ask Susanne where the Fafi Dragon was last seen."); + close; + +L_Main: + /* + COLLECT_CHESTPLATE: 1 + COLLECT_HEADGEAR: 2 + COLLECT_PANTS: 4 + COLLECT_SHOES: 8 + COLLECT_NECKLACES: 16 + COLLECT_RINGS: 32 + COLLECT_ACESSORIES: 64 + COLLECT_SCARFS: 128 + COLLECT_GLOVES: 256 + COLLECT_SHIELDS: 512 + COLLECT_1HSWORDS: 1024 + COLLECT_2HSWORDS: 2048 + COLLECT_BOWS: 4096 + COLLECT_FIREGUNS: 8192 + COLLECT_WANDS: 16384 + COLLECT_QUIVERS: 32768 + COLLECT_MOUNTS: 65536 + COLLECT_PETS: 131072 + + */ + do { + mesn; + mesq l("Are you trying to collect every piece of equipment ingame? Come tell me if you are and I'll give you a collector stamp!"); + mesc l("Not every piece of equipment is ingame yet."); + mes ""; + select + l("Good bye!"), + rif(!(.@q & COLLECT_CHESTPLATE), l("Chestplates")), + rif(!(.@q & COLLECT_HEADGEAR), l("Headgear")), + rif(!(.@q & COLLECT_PANTS), l("Pants")), + rif(!(.@q & COLLECT_SHOES), l("Shoes")), + rif(!(.@q & COLLECT_NECKLACES), l("Necklaces")), + rif(!(.@q & COLLECT_RINGS), l("Rings")), + rif(!(.@q & COLLECT_ACESSORIES), l("Accessories")), + rif(!(.@q & COLLECT_SCARFS), l("Scarfs")), + rif(!(.@q & COLLECT_GLOVES), l("Gloves")), + rif(!(.@q & COLLECT_SHIELDS), l("Shields")), + rif(!(.@q & COLLECT_1HSWORDS), l("1 Hand Swords")), + rif(!(.@q & COLLECT_2HSWORDS), l("2 Hand Swords")), + rif(!(.@q & COLLECT_BOWS), l("Bows")), + rif(!(.@q & COLLECT_FIREGUNS), l("Fire Staves")), + rif(!(.@q & COLLECT_WANDS), l("Wands")), + rif(!(.@q & COLLECT_QUIVERS), l("Quivers")), + rif(!(.@q & COLLECT_MOUNTS), l("Mounts")), + rif(!(.@q & COLLECT_PETS), l("Pets")), + mes ""; + switch (@menu) { + // Chestplate + case 1: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Headgear + case 2: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Pants + case 3: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Shoes + case 4: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Necklaces + case 5: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Rings + case 6: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Accessories + case 7: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Scarfs + case 8: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Gloves + case 9: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Shields + case 10: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // 1H Swords + case 11: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // 2H Swords + case 12: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Bows + case 13: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Firearms + case 14: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Wands + case 15: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Quivers + case 16: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Mounts + case 17: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + // Pets + case 18: + msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt)); + next; + break; + + } + + } while (@menu != 0); + close; +} |