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authorJesusaves <cpntb1@ymail.com>2020-05-13 00:57:23 -0300
committerJesusaves <cpntb1@ymail.com>2020-05-13 00:57:23 -0300
commiteca038e00b9937d6c177bd8cddc8b5b1a2e9c5a9 (patch)
treebd7cc4caca79d1663f3c4f1088e203bb87706a53 /npc/015-8/puzzle.txt
parent2c73977e32827d85b99a62fcf2d4663278da74a1 (diff)
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Replace our script-induced deaths with new, custom, die() command
This will fix one of the HardCore Server bugs.
Diffstat (limited to 'npc/015-8/puzzle.txt')
-rw-r--r--npc/015-8/puzzle.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/015-8/puzzle.txt b/npc/015-8/puzzle.txt
index 7417fbe16..a62a56ac5 100644
--- a/npc/015-8/puzzle.txt
+++ b/npc/015-8/puzzle.txt
@@ -59,7 +59,7 @@ OnTouch:
.@ponderate=(readparam2(bStr)+readparam2(bVit))/100*60;
if (rand(0,1000) < 640-(.@ponderate*6)) {
mesc l("But unfortunately, a loose stone lodges and you fall to your death."), 1;
- percentheal -100, -100;
+ die();
close;
}
mesc l("You succeed in crossing the chasm!");
@@ -79,7 +79,7 @@ OnTouch:
// (You can always fall as top is 600 of 640)
if (rand(0,1000) < 640-(readparam2(bAgi)*6)) {
mesc l("But unfortunately, it was harder than you thought. You are dead."), 1;
- percentheal -100, -100;
+ die();
close;
}
mesc l("You succeed in crossing the chasm!");