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authorJesusaves <cpntb1@ymail.com>2019-01-26 15:33:44 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-26 15:33:44 -0200
commit7c33d9f46270227afdc29c2203b47495463429f2 (patch)
treea328668b4fc303537eefa085d412226afc4214bf /npc/015-6
parent2837174f65d7ab1a749d3ac3ac9d4f8fd88fe4cc (diff)
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Ok, random treasure chests works, scatter them on the major dungeons.
Diffstat (limited to 'npc/015-6')
-rw-r--r--npc/015-6/_import.txt1
-rw-r--r--npc/015-6/treasure.txt65
2 files changed, 66 insertions, 0 deletions
diff --git a/npc/015-6/_import.txt b/npc/015-6/_import.txt
index cebd2b9d2..733918207 100644
--- a/npc/015-6/_import.txt
+++ b/npc/015-6/_import.txt
@@ -3,3 +3,4 @@
"npc/015-6/_mobs.txt",
"npc/015-6/_warps.txt",
"npc/015-6/mapflags.txt",
+"npc/015-6/treasure.txt",
diff --git a/npc/015-6/treasure.txt b/npc/015-6/treasure.txt
new file mode 100644
index 000000000..5fc1a1c0f
--- /dev/null
+++ b/npc/015-6/treasure.txt
@@ -0,0 +1,65 @@
+// TMW2 Script
+
+// (Random) Treasure Chest
+// Authored by Jesusalva
+// Regenerates every 6 hours
+
+015-6,0,0,0 script #chest_01560 NPC_CHEST,{
+
+ if (!.busy && !.empty) {
+ TreasureBox();
+
+ .empty=true;
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
+ .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
+ .busy = true; // lock until available again
+ initnpctimer;
+ } else if (!.busy) {
+ mesc l("Someone looted this treasure box already...");
+ } else {
+ end;
+ }
+ close;
+
+OnTimer160:
+ .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
+ end;
+
+OnTimer500:
+ .busy = false; // unlock
+ if (.dir == 0 || .dir == 4)
+ stopnpctimer; // stop here if the chest is closed
+ end;
+
+OnInit:
+ .busy = false;
+ .distance = 2;
+ .empty = false;
+
+OnClock0156:
+OnClock0756:
+OnClock1356:
+OnClock1956:
+ // Try to warp randomly to a walkable spot, up to 20 attempts
+ // Otherwise, it'll stay where it already is (but will close and refill).
+ .@e=0; .@x=0; .@y=0;
+ while (!checkcell(.map$, .@x, .@y, cell_chkpass))
+ {
+ if (.@e == 20) {
+ .@x=.x;
+ .@y=.y;
+ break;
+ }
+ // Remember the +20 -20 margin adjustment
+ .@x = rand(20, 500);
+ .@y = rand(20, 190);
+ ++.@e;
+ }
+ .busy=false;
+ .empty=false;
+ movenpc .name$, .@x, .@y, 0;
+ end;
+}
+
+015-6,0,0,0 duplicate(#chest_01560) #chest_01561 NPC_CHEST
+