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authorJesusaves <cpntb1@ymail.com>2021-05-30 21:21:11 -0300
committerJesusaves <cpntb1@ymail.com>2021-05-30 21:21:11 -0300
commitb645914b726a9f401a44f3883e9e3ba9e7e35b42 (patch)
tree2bf8307df08167656cabdb6937d7b1eae20cc297 /npc/012-7/celestia.txt
parent67776c8baac25a106550eb750c0cab28f96d8629 (diff)
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Fix typos, and force HurnscaldQuest_Celestia to be reset on death/logout
Diffstat (limited to 'npc/012-7/celestia.txt')
-rw-r--r--npc/012-7/celestia.txt6
1 files changed, 2 insertions, 4 deletions
diff --git a/npc/012-7/celestia.txt b/npc/012-7/celestia.txt
index 48b776c6c..8ad80de44 100644
--- a/npc/012-7/celestia.txt
+++ b/npc/012-7/celestia.txt
@@ -6,8 +6,6 @@
// Celestia Yeti King's quest. Designed so if you're with 4 players, all 4 can
// summon the Yeti King, helping you while doing the quest by themselves.
-// TODO: OnPCDieEvent must reset quest
-
012-7,35,49,0 script Celestia NPC_ELF_F,{
.@q1=getq(HurnscaldQuest_Celestia);
@@ -213,7 +211,7 @@ L_DrinkTea:
}
mesc l("To your pleasant surprise the tea is actually quite good.");
next;
- mesc l("Despite its initial dubious fragrance, the tea comes off as very smooth and mellow with a bit of natural sweetness and a touch of an earthy forest like flavour, but in a very good way.");
+ mesc l("Despite its initial dubious fragrance, the tea comes off as very smooth and mellow with a bit of natural sweetness and a touch of an earthy forest like flavor, but in a very good way.");
next;
mesc l("Clearly an exotic tea, with a refined flavor fit for a refined woman such as Celestia.");
close;
@@ -258,7 +256,7 @@ L_OtherQuest:
mesn;
mesq l("Wasn't there something on the Holy Bible? About a young boy trapped by his brothers somewhere because envy?");
mesc l("If you don't want to look at the Bible, you can try to solve the following riddle:");
- mesc l("\"When you're thristy, you may look for me. I'm often in desert areas, but this time, the winter has come.\""), 3;
+ mesc l("\"When you're thirsty, you may look for me. I'm often in desert areas, but this time, the winter has come.\""), 3;
CINDY_PLAYER_STRUCK=false;
next;
clear;