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authorJesusaves <cpntb1@ymail.com>2019-01-07 01:03:26 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-07 01:03:26 -0200
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Rakinorf Initial Version (Main Storyline 2-2)
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+// TMW2/LoF scripts.
+// Authors:
+// Jesusalva
+// Description:
+// Current Hurnscald Mayor
+// Variable:
+// SQuest_Sponsor
+// Quest ID: 4
+
+012-2,34,79,0 script Rakinorf, Hurnscald Mayor NPC_ANSELMO_BR,{
+ function resetSQS {
+ setq SQuest_Sponsor, 0, gettime(GETTIME_MONTH);
+ }
+ // Check monthly quest
+ .@d=getq2(SQuest_Sponsor);
+ if (.@d != gettime(GETTIME_MONTH)) resetSQS();
+
+ .@n=getq(General_Narrator);
+ .@q=getq(SQuest_Sponsor);
+ mesn;
+ mesq l("Ah... I need more beer to keep going... This is so awful...");
+ // Handle main storyline
+ if (.@n >= 5 && .@n < 6)
+ goto L_MainStory;
+ // Handle main storyline
+
+ // Core
+ .@q=getq(SQuest_Sponsor);
+ if (!(.@q & .questID) && getgmlevel()) goto L_Menu;
+ close;
+
+L_Menu:
+ mesq l("I will reward you for 7 @@.", getitemlink(.itemID));
+ mes "";
+ menu
+ rif(countitem(.itemID) >= 7, l("Here they are!")), L_Finish,
+ l("Where can I find them?"),L_Where,
+ l("No, thanks."),L_Close;
+
+L_Finish:
+ delitem .itemID, 7;
+ getitem StrangeCoin, rand(2,4);
+ .@q=getq(SQuest_Sponsor);
+ setq1 SQuest_Sponsor, .@q | .questID;
+ mes "";
+ mesn;
+ mesq l("Many thanks! Come back later to bring me extra @@!", getitemlink(.itemID));
+ close;
+
+L_Where:
+ mes "";
+ mesq l("Ah, there are lots with Melina, downstairs.");
+ next;
+
+L_Close:
+ closedialog;
+ goodbye;
+ close;
+
+// Main Storyline
+L_MainStory:
+ next;
+ // 5 - First time speaking
+ // setq2
+ // 0 - Not Assigned
+ // 1 - Need to bring Beer
+ // 2 - Need to find out how Arkim is doing
+ // 3 - Complete, Reluctancy node
+ // 4 - Told about Hurnscald Liberation Day, but didn't told where previous mayor is
+ // 5 - Told you to tell Airlia about.
+ // 6 - Airlia told you what she knew, must talk to Rakinorf
+ // 7 - Need to get levels (standard quest)
+ // 6 - Must visit Halinarzo Library
+
+ // 8 - TODO
+
+ .@n2=getq2(General_Narrator);
+
+ select
+ rif(getgmlevel(), l("Maybe I could give you more beer?")),
+ rif(.@n2 == 0, l("I know it may sound silly, but I need your help to find out who I am.")),
+ rif(.@n2 == 1, l("I have brought you the beer.")),
+ rif(.@n2 == 2, l("I know how many bat teeth and wings Arkim collected.")),
+ rif(.@n2 == 3, l("I know it may sound silly, but I need your help to find out who I am.")),
+ rif(.@n2 == 4, l("Where can I find the previous mayor?")),
+ rif(.@n2 == 6, l("Airlia told me XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX")),
+ rif(.@n2 == 7, l("I think I'm ready.")),
+ l("Ok, thanks.");
+
+ mes "";
+ switch (@menu) {
+ case 1:
+ goto L_Menu; break;
+ case 2:
+ mesn;
+ mesq l("Not now... *hic* I need @@... *hic* Bring me seven if you *hic* can...", getitemlink(Beer));
+ setq2 General_Narrator, 1;
+ break;
+ case 3:
+ if (countitem(Beer) < 7) {
+ mesn;
+ mesq l("That's not *hic*... That's not what I asked you for...");
+ next;
+ mesn;
+ mesq l("Please bring me *hic*... Bring me 7 @@!", getitemlink(Beer));
+ close;
+ }
+ delitem Beer, 7;
+ getexp BaseLevel*10, JobLevel*3;
+ setq2 General_Narrator, 2;
+ mesn;
+ mesq l("Aaaaaaaahhhhh.... Much better now *hic*.");
+ next;
+ mesn;
+ mesq l("Could you *hic* do me a favor? Arkim, on a cave southeast of *hic* here, is collecting some stuff.");
+ next;
+ mesn;
+ mesq l("He's an *hic* hermit, and collects *hic* Bat teeth and wings... Tell me how many he collected!");
+ break;
+ case 4:
+ mesn;
+ mesq l("So? How many *hic* he collect?");
+ mesc l("Protip: Arkim is in a cave southeast of here and is an hermit.");
+ input .@am;
+ mes "";
+ // If players give up to 10 wings/teeths since you check, I don't mind
+ if (.@am < ($ARKIM_ST-10) || .@am > $ARKIM_ST)
+ goto L_Fail;
+ mesn;
+ mesq l("Thanks. You can go, now.");
+ getexp BaseLevel*2, JobLevel;
+ setq2 General_Narrator, 3;
+ break;
+ case 5:
+ mesn;
+ mesq l("Maybe later.");
+ break;
+
+ }
+ close;
+
+L_Fail:
+ mesn;
+ mes l("Eh? You sure?");
+ if (.@am > $ARKIM_ST)
+ mes l("I don't think he could have collected that many!");
+ else
+ mes l("Last time they told me he collected more than that...");
+ next;
+ mesn;
+ mesq l("Could you try again, please?");
+ // No penalty? Really??
+ close;
+
+OnInit:
+ .questID=4;
+ .itemID=Beer;
+ .sex=G_MALE;
+ .distance=5;
+ end;
+}
+