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author | Jesusaves <cpntb1@ymail.com> | 2018-06-02 21:31:21 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-02 21:31:21 -0300 |
commit | d2721e1df5e7213085e4bfed3f6d4a1f42bd08f9 (patch) | |
tree | 2fbb14f937141d701a3e1637327fe40b303de01b /npc/012-1 | |
parent | 5d1fade75ad8a0e426e46d0a65513cb05876f522 (diff) | |
download | serverdata-d2721e1df5e7213085e4bfed3f6d4a1f42bd08f9.tar.gz serverdata-d2721e1df5e7213085e4bfed3f6d4a1f42bd08f9.tar.bz2 serverdata-d2721e1df5e7213085e4bfed3f6d4a1f42bd08f9.tar.xz serverdata-d2721e1df5e7213085e4bfed3f6d4a1f42bd08f9.zip |
Fix Gwendolyn
Diffstat (limited to 'npc/012-1')
-rw-r--r-- | npc/012-1/gwendolyn.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/012-1/gwendolyn.txt b/npc/012-1/gwendolyn.txt index 6f0fde7f5..7c6b97367 100644 --- a/npc/012-1/gwendolyn.txt +++ b/npc/012-1/gwendolyn.txt @@ -7,8 +7,8 @@ // Archery Trainer 012-1,88,52,0 script Gwendolyn NPC_BOWMASTER,{ - .@q=getq(HurscaldQuest_HarkEye); - .@fbow=getq(HurscaldQuest_ForestBow); + .@q=getq(HurnscaldQuest_HarkEye); + .@fbow=getq(HurnscaldQuest_ForestBow); if (.@q == 6) goto L_State6; if (.@q == 5) goto L_State5; @@ -25,7 +25,7 @@ next; mesn l("Gwendolyn Bowmaker"); mesq l("I intend to continue with my family's tradition, to teach the Way of Archery."); - setq HurscaldQuest_HarkEye, 1; + setq HurnscaldQuest_HarkEye, 1; next; L_State1: @@ -49,7 +49,7 @@ L_Next: goto L_No_Money; Zeny = Zeny - .SCHOOLFEE; - setq HurscaldQuest_HarkEye, 2; + setq HurnscaldQuest_HarkEye, 2; mesn l("Gwendolyn Bowmaker"); mesq l("Great! The first thing you need is, obviously, a bow. You should not use any you come across, but a high quality one."); @@ -71,10 +71,10 @@ L_State2: if (countitem("ForestBow") < 1) goto L_NoBow; - if (.@fbow < 5) + if (.@fbow < 2) goto L_FakeBow; - setq HurscaldQuest_HarkEye, 3; + setq HurnscaldQuest_HarkEye, 3; mesn l("Gwendolyn Bowmaker"); mesq l("Very well, this looks fine. It is time for your first lesson."); next; @@ -124,7 +124,7 @@ L_Next1: getexp .QUEST_EGG_EXP, 0; - setq HurscaldQuest_HarkEye, 4; + setq HurnscaldQuest_HarkEye, 4; mesn l("Gwendolyn Bowmaker"); mesq l("Very well. That will make a great meal. You pass!"); @@ -137,7 +137,7 @@ L_State4: goto L_NotReady; mes col("Gwendolyn takes an analyzing look at you. Then she nods.", 9); next; - setq HurscaldQuest_HarkEye, 5; + setq HurnscaldQuest_HarkEye, 5; mesn l("Gwendolyn Bowmaker"); mesq l("Ok. You have made great progress. I think you are ready for further tasks."); next; @@ -423,7 +423,7 @@ L_Success: if( rand(500) > (2*readparam(bDex) + readparam(bAgi))) goto L_Miss; - setq HurscaldQuest_HarkEye, 6; + setq HurnscaldQuest_HarkEye, 6; addtoskill SN_SHARPSHOOTING, 1; getexp .QUEST_HAWK_EXP, 0; |