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authorJesusaves <cpntb1@ymail.com>2018-06-23 01:20:23 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-23 01:20:23 -0300
commitea76770b149c7ffd5b2506f2b6707c81d58857f7 (patch)
tree01b065284101e96ffe093a0fa1c6083abad3e556 /npc/009-1
parent5dddcde3e6440849fe11324a0e21e8028053c18c (diff)
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Move Barzil, Dang Rostra and Kevin to Halinarzo General Store building.
Diffstat (limited to 'npc/009-1')
-rw-r--r--npc/009-1/_import.txt3
-rw-r--r--npc/009-1/barzil.txt27
-rw-r--r--npc/009-1/dangrostra.txt67
-rw-r--r--npc/009-1/kevin.txt98
4 files changed, 0 insertions, 195 deletions
diff --git a/npc/009-1/_import.txt b/npc/009-1/_import.txt
index 64a5b8912..15f7c47ae 100644
--- a/npc/009-1/_import.txt
+++ b/npc/009-1/_import.txt
@@ -2,13 +2,10 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/009-1/_mobs.txt",
"npc/009-1/_warps.txt",
-"npc/009-1/barzil.txt",
"npc/009-1/charles.txt",
-"npc/009-1/dangrostra.txt",
"npc/009-1/fisherman.txt",
"npc/009-1/foxhound.txt",
"npc/009-1/guards.txt",
-"npc/009-1/kevin.txt",
"npc/009-1/luanna.txt",
"npc/009-1/lynnthetraveler.txt",
"npc/009-1/mapflags.txt",
diff --git a/npc/009-1/barzil.txt b/npc/009-1/barzil.txt
deleted file mode 100644
index 0802556d4..000000000
--- a/npc/009-1/barzil.txt
+++ /dev/null
@@ -1,27 +0,0 @@
-// TMW-2 Script.
-// Author:
-// Saulc
-// Jesusalva
-// PS. move to indoors
-
-009-1,44,48,0 script Barzil NPC_LLOYD,{
- if (ST_TIER == 2 && gettimetick(2) < QUEST_ELEVARTEMPO) goto L_Tier2;
- Banker(.name$, "Halinarzo", 13000);
- close;
-
-L_Tier2:
- mesn strcharinfo(0);
- mesq l("I need my master's @@, fast!", getitemlink(SunnyCrystal));
- next;
- mesn;
- mesq l("Of course! Quick, take it!!");
- inventoryplace SunnyCrystal, 1;
- ST_TIER=3;
- getitem SunnyCrystal, 1;
- close;
-
-OnInit:
- .sex = G_MALE;
- .distance = 4;
- end;
-}
diff --git a/npc/009-1/dangrostra.txt b/npc/009-1/dangrostra.txt
deleted file mode 100644
index e58bd65c7..000000000
--- a/npc/009-1/dangrostra.txt
+++ /dev/null
@@ -1,67 +0,0 @@
-// TMW2 Script
-// Author:
-// Jesusalva
-// Description:
-// Dang Rostra is the seller of Halinarzo (and usually sells overpriced stuff)
-// Dang Rostra is an anagram of DragonStar, winner of Easter 2018
-
-009-1,37,58,0 script Dang Rostra NPC_PLAYER,{
-
- mesn;
- mesq l("Halinarzo people are very poor, but we have our resources...");
- mes "";
- menu
- l("Trade"), -,
- l("Leave"), L_Close;
-
- closedialog;
- shop .name$;
- close;
-
-L_Close:
- closedialog;
- goodbye;
- close;
-
-OnInit:
- .@npcId = getnpcid(0, .name$);
- setunitdata(.@npcId, UDT_HEADTOP, NPCEyes);
- setunitdata(.@npcId, UDT_HEADMIDDLE, VneckJumper);
- setunitdata(.@npcId, UDT_HEADBOTTOM, RaidTrousers);
- setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
- setunitdata(.@npcId, UDT_HAIRSTYLE, 6);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 3);
-
- .sex = G_MALE;
- .distance = 5;
- tradertype(NST_MARKET);
-
- // Bows (rare)
- sellitem ShortBow, 15200, 1;
- sellitem WoodenBow, 6800, 1;
- // Misc (uncommon)
- sellitem SharpKnife, -1, 1;
- sellitem EmptyBottle, -1, 1; // You can buy some empty bottles here, but they're scarse
- sellitem BlueDye, -1, 1;
- // Arrows (common)
- sellitem Arrow, -1, 200;
- sellitem IronArrow, -1, 90;
-
- end;
-
-OnClock0000:
- restoreshopitem ShortBow, 15200, 1;
-OnClock1200:
- restoreshopitem WoodenBow, 6800, 1;
-OnClock0400:
-OnClock1600:
- restoreshopitem SharpKnife, -1, 1;
- restoreshopitem EmptyBottle, -1, 1;
- restoreshopitem BlueDye, -1, 1;
-OnClock0800:
-OnClock2000:
- restoreshopitem Arrow, -1, 200;
- restoreshopitem IronArrow, -1, 90;
-
-
-}
diff --git a/npc/009-1/kevin.txt b/npc/009-1/kevin.txt
deleted file mode 100644
index d5655a961..000000000
--- a/npc/009-1/kevin.txt
+++ /dev/null
@@ -1,98 +0,0 @@
-// TMW2 Script
-// Author:
-// Saulc
-// Vasily_Makarov (original from Evol)
-// Jesusalva
-
-009-1,79,62,0 script Kevin NPC_PLAYER,{
-
- speech S_LAST_NEXT,
- l("I am @@, an alchemist specialized in reset potions.", .name$);
-
-L_Menu:
- .@plush_count = BaseLevel*210-(9*210);
- // Lv 10: 210 GP
-
- select
- l("Can you reset my stats please?"),
- lg("You are weird, I have to go sorry.");
-
- switch (@menu)
- {
- case 1:
- goto L_ResetStats;
- case 2:
- goto L_Quit;
- }
-
-L_ResetStats:
- mesn;
- mesq l("Status point reset can't be undone. Do you really want this?");
-
-L_ConfirmReset:
- switch (select(lg("Yes, I am sure."),
- lg("I need to think about it..."),
- lg("I won't need it, thank you.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let me just have a quick look at you. Hm... I will need @@ GP to reset your stats.", .@plush_count);
-
- select
- rif(Zeny >= .@plush_count, l("Here, take as much as you need, I have plenty!")),
- rif(Zeny > 0 && Zeny < .@plush_count, l("I don't have enough money...")),
- rif(Zeny == 0, l("Oh no, I don't have any money on me right now.")),
- l("I have to go, sorry.");
-
- if (@menu > 1)
- {
- goto L_Quit;
- }
-
- // TODO: I think there were functions to deal with GP
- set Zeny, Zeny-.@plush_count;
-
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Thank you."),
- l("Now stand still... It should not take much time...");
-
- .@wasSP = StatusPoint;
- resetstatus;
- if (StatusPoint == .@wasSP)
- {
- speech S_LAST_NEXT,
- l("It seems that you have no status points to reset!"),
- l("But the money you brought was really awesome you know."),
- l("Come back when you will really need me.");
- } else {
- speech S_LAST_NEXT,
- l("Let's see... @@ of your status points have just been reset!", StatusPoint - .@wasSP),
- l("Spend it wisely this time."),
- l("But you are welcome to reset your stats again! I need the money.");
- }
- goto L_Quit;
-
- case 2:
- goto L_Quit;
- case 3:
- goto L_Quit;
- }
-
-
-L_Quit:
-
- goodbye;
-
-OnInit:
- .@npcId = getnpcid(0, .name$);
- setunitdata(.@npcId, UDT_HEADTOP, FancyHat);
- setunitdata(.@npcId, UDT_HEADMIDDLE, SailorShirt);
- setunitdata(.@npcId, UDT_HEADBOTTOM, BromenalPants);
- setunitdata(.@npcId, UDT_WEAPON, LousyMoccasins); // Boots
- setunitdata(.@npcId, UDT_HAIRSTYLE, 7);
- setunitdata(.@npcId, UDT_HAIRCOLOR, 17);
-
- .sex = G_MALE;
- .distance = 4;
- end;
-}