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authorJesusaves <cpntb1@ymail.com>2018-07-03 14:13:20 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-03 14:13:20 -0300
commit1ebf8ad1d8a9f1d16ba4e70764a53c5af2528c22 (patch)
treed2b7963c87b9dbefa77904c539ac1178bf2bc8d1 /npc/008-2/master.txt
parenta02607689a8e6b676098cbfb6989a10f67f0776a (diff)
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008-2 is "ready", except the puzzle to reach boss room is not there yet.
Diffstat (limited to 'npc/008-2/master.txt')
-rw-r--r--npc/008-2/master.txt66
1 files changed, 42 insertions, 24 deletions
diff --git a/npc/008-2/master.txt b/npc/008-2/master.txt
index 89044832b..d5fc1c3c2 100644
--- a/npc/008-2/master.txt
+++ b/npc/008-2/master.txt
@@ -20,17 +20,19 @@ OnTouch:
008-2,135,19,0 script #FPDM23 NPC_HIDDEN,0,0,{
end;
OnTouch:
+ end;
// IMPORTANT: Prevent party master from returning here
getmapxy(.@m$, .@x, .@y, 0, getpartyleader(getcharid(1)));
if (.@m$ ~= "008-*" &&
.@m$ != "008-0" &&
.@m$ != "008-1" &&
- BaseLevel > 20 &&
- mobcount("008-1", "First Dungeon Master::OnBossDeath") == 0 &&
+ .@m$ != "008-2" &&
+ BaseLevel > 40 &&
+ mobcount("008-2", "Second Dungeon Master::OnBossDeath") == 0 &&
@pmloop) {
dispbottom l("Go and follow @@, your party leader!", getpartyleader(getcharid(1)));
warp "008-1", 176, 20; // 008-2
- } else if (BaseLevel > 20) {
+ } else if (BaseLevel > 40) {
dispbottom l("If I bring @@, my party leader, and the boss is defeated, I can go you in.", getpartyleader(getcharid(1)));
} else {
mesc l("I cannot pass, because I am only level @@.", BaseLevel);
@@ -40,14 +42,14 @@ OnTouch:
end;
}
-008-2,0,0,0 script Second Dungeon Master NPC_BRGUARD_SWORD,{
+008-2,75,240,0 script Second Dungeon Master NPC_BRGUARD_SWORD,{
// Double-check, you should have been flung out long ago.
- if (getcharid(1) <= 0) {
+ if (getcharid(1) <= 0 || @pmloop <= 0) {
mesn;
- mesq l("Leaving your party? LAME.");
+ mesq l("Something seems wrong.");
warp "SavePoint",0,0;
}
- if (mobcount("008-1", "First Dungeon Master::OnBossDeath") > 0) {
+ if (mobcount("008-2", "Second Dungeon Master::OnBossDeath") > 0) {
npctalk3 l("What are you doing? Fight!");
end;
}
@@ -57,9 +59,10 @@ OnTouch:
next;
mesn;
- mesq l("I can summon the BOSS for the level 0~20 area.");
+ mesq l("I can summon the BOSS for the level 21~40 area.");
next;
if (strcharinfo(0) != getpartyleader(getcharid(1))) goto L_NotYou;
+ if (BaseLevel < 40) goto L_TooWeak;
mesn;
mesq l("He is strong though, so keep your party togheter!");
next;
@@ -95,7 +98,7 @@ OnTouch:
// TODO: Instance for party
// TODO: Second Floor
npctalk l("@@: Fight!", getpartyname(getcharid(1)));
- monster "008-1", rand(37,54), rand(109,122), "First Dungeon Boss", Sarracenus, 1, "First Dungeon Master::OnBossDeath";
+ monster "008-2", rand(37,54), rand(109,122), "Second Dungeon Boss", BanditLord, 1, "Second Dungeon Master::OnBossDeath";
close;
@@ -119,30 +122,45 @@ L_TooSmall:
mesq l("However, I need to see at least three volunteers here, to allow you in.");
close;
+// Must have level to face boss
+L_TooWeak:
+ mesn;
+ mesq l("This is the end for your party, as the leader doesn't have sufficient level.");
+ close;
+
// Second Floor special monsters
OnReward:
- Zeny=Zeny+200;
- getexp 200, 20;
- dispbottom l("Reward: 200 GP, 200 XP");
-OnAddTime:
- @pmloop=60;
- end;
+ // 40% odds of a Black Scorpion coming to avenge fallen monster leader
+ if (rand(1,5) % 2) {
+ getmapxy(.@m$, .@x, .@y, 0);
+ monster .@m$, .@x, .@y, "Semi Boss", BlackScorpion, 1;
+ }
+ Zeny=Zeny+700;
+ getexp 400, 60;
+ getitem CelestiaTea, 1;
+ dispbottom l("Reward: 700 GP, 400 XP, 1 @@", getitemlink(CelestiaTea));
+
OnBossDeath:
// Give every party member in map a reward
- partytimer("008-1", 200, "First Dungeon Master::OnReward", getcharid(1));
+ partytimer("008-2", 200, "Second Dungeon Master::OnReward", getcharid(1));
// Warp everyone and add timers
- warpparty("008-1", 176, 20, getcharid(1), "008-1", true);
+ warpparty("008-1", 176, 20, getcharid(1), "008-2", true); // TODO 008-3
+ // While we can't advance, we allow you to redo the dungeons
+ /*
// Bonus Monsters
- monster("008-1", 90, 69, "Time Bonus", Scorpion, 1, "Party Master::OnMobTime");
-
- // Four Chests
- monster("008-1", 38, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
- monster("008-1", 41, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
- monster("008-1", 44, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
- monster("008-1", 47, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
+ monster("008-3", 104, 238, "Time Bonus", RobinBandit, 1, "Party Master::OnMobTime");
+ monster("008-3", 85, 117, "Time Bonus", RobinBandit, 1, "Party Master::OnMobTime");
+
+ // Five Chests
+ monster("008-3", 38, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
+ monster("008-3", 41, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic, EvilChest), 1);
+ monster("008-3", 44, 104, "Mysterious Chest", any(SilverChest, SilverMimic), 1);
+ monster("008-3", 47, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic, EvilChest), 1);
+ monster("008-3", 50, 104, "Mysterious Chest", any(BronzeChest, BronzeMimic), 1);
+ */
end;
OnInit: